[freespace2] G400 text problem... someone test this
Bradley Bell
btb at icculus.org
Sun May 11 02:49:50 EDT 2003
Quoting Taylor Richards <mtrs at bellsouth.net>:
> On Tue, 2003-05-06 at 05:23, Bradley Bell wrote:
> > > There are two different shades, one used on the mainhall and one used in
> > > the help (F1). The same fix seems to work for the second shade type as
> > > well and I think that's what's used for the collision text, missile
> > > warnings, etc. Unless someone comes up with a better option I guess
> > > that's the fix. If you notice any performance drops I'd like to know
> > > about them.
> >
> > it'd be hard to tell, since it was pretty much unplayable before.
>
> Really? You got a crappy system or something? ;-) Admittedly I don't
> think I've every sat down and playing the game with a G400. I'll try
> and find time to do so this weekend.
No, everything is wonderful performance-wise, It's just impossible to know what
you're doing when your HUD display is entirely made up of colored boxes.
>
> > >
> > > EDIT: Got your other message just before pressing send :-)
> > > gr_opengl_rect is the other one. Just clearing the zbuffer with glClear
> > > doesn't do the job and I can't remember if gr_opengl_set_state is enough
> > > either.
> >
> > I played for a little while, and it still does it at odd times, such as
> when
> > there is a jump node onscreen.
>
> Yeah it seems to mess up again after the zbuffer has been fiddled with.
> I'll keep looking for a better fix that doesn't require a driver update
> but this is going to have to do for now. I think that it may be
> possible to fix it in set_zbuffer but I still don't know exactly why
> it's being fixed with clear_zbuffer.
I wish I had a clue about how the hardware works so I could try and find it myself.
-brad
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