[cod] CoD2 UDP flood
Marco Padovan
evcz at evcz.tk
Wed Feb 22 16:51:14 EST 2012
on centos5 and centos6
modifying this line:
iptables -A QUERY-CHECK -m hashlimit --hashlimit-mode srcip
--hashlimit-name getstatus --hashlimit-above 2/second -j QUERY-BLOCK
in this way (two different lines):
iptables -A QUERY-CHECK -m hashlimit --hashlimit-mode srcip
--hashlimit-name getstatus --hashlimit 2/s -j RETURN
iptables -A QUERY-CHECK -j QUERY-BLOCK
should mimic the same behaviour
Il 22/02/2012 18:43, Geoff Goas ha scritto:
> Hi,
>
> On CentOS 5.5, /--hashlimit-above/ is not a valid option for the
> "hashlimit" match. Which version of iptables introduces this, and how
> can I mimic that same ruleset with the options available to me in
> version 1.3.5 of iptables?
>
> Thanks,
>
> On Fri, Jan 20, 2012 at 7:51 PM, John <lists.cod at nuclearfallout.net
> <mailto:lists.cod at nuclearfallout.net>> wrote:
>
> On 1/20/2012 3:27 PM, Marco Padovan wrote:
>> I was referring to dynamic filtering using -m recent
>>
>> [not] to manually adding IPs O.o
>
> Marco's right about this. The most effective way to prevent
> effects from these attacks on Linux is to use a combination of the
> "string", "hashlimit", and "recent" modules. Done right, the
> solution is mostly automatic, so you shouldn't need to manually
> add IPs.
>
> These commands, for instance, would block external IPs that send
> queries at a rate of 2/second or higher:
>
> # add a host to the banlist and then drop the packet.
> iptables -N QUERY-BLOCK
> iptables -A QUERY-BLOCK -m recent --set --name blocked-hosts -j DROP
>
> # is this a query packet? if so, block commonly attacked ports
> outright,
> # then see if it's a known attacking IP, then see if it is sending
> at a high
> # rate and should be added to the list of known attacking IPs.
> iptables -N QUERY-CHECK
> iptables -A QUERY-CHECK -p udp -m string ! --string "getstatus"
> --algo bm --from 32 --to 41 -j RETURN
> iptables -A QUERY-CHECK -p udp --sport 0:1025 -j DROP
> iptables -A QUERY-CHECK -p udp --sport 3074 -j DROP
> iptables -A QUERY-CHECK -p udp --sport 7777 -j DROP
> iptables -A QUERY-CHECK -p udp --sport 27015:27100 -j DROP
> iptables -A QUERY-CHECK -p udp --sport 25200 -j DROP
> iptables -A QUERY-CHECK -p udp --sport 25565 -j DROP
> # is it already blocked? continue blocking it and update the
> counter so it
> # gets blocked for at least another 30 seconds.
> iptables -A QUERY-CHECK -m recent --update --name blocked-hosts
> --seconds 30 --hitcount 1 -j DROP
> # check to see if it exceeds our rate threshold,
> # and add it to the list if it does.
> iptables -A QUERY-CHECK -m hashlimit --hashlimit-mode srcip
> --hashlimit-name getstatus --hashlimit-above 2/second -j QUERY-BLOCK
>
> # look at all the packets going to q3/cod*/et/etc servers
> iptables -A INPUT -p udp --dport 27960:29000 -j QUERY-CHECK
>
> The "recent" module makes it possible to block up to 100 IPs at
> once with this method (any attackers beyond this would only be
> rate-limited). That number can be raised when the module is
> loaded, but I haven't seen 100 attacks happening at once yet
> (typically it's maybe 5-20 at once). You can see blocked hosts
> later by looking at /proc/net/xt_recent/blocked-hosts.
>
> (If you don't have "recent", you could get away without it -- just
> be aware that some of the packets will get through, increasing
> load on the game server. Without "hashlimit", you'd still see an
> advantage from the port checks, but you'd need to manually block
> IPs that are being hit on other ports. Without "string", you'd
> similarly be down to just port checks, and need to take out the
> other rules.)
>
> -John
>
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> cod at icculus.org <mailto:cod at icculus.org>
> http://icculus.org/mailman/listinfo/cod
>
>
>
>
> --
> /*Geoff Goas
> Systems Engineer*/
>
>
>
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