[cod] MW3 dedicated what is still not working
Marco Padovan
evcz at evcz.tk
Tue Nov 8 14:29:59 EST 2011
the command I pasted is exactly for people who do only have command lines.
if you do not use xvfb you will need a graphical user interface.
Il 08/11/2011 20:22, Buggy ha scritto:
> I only have command lines.
>
> Does anybody knows how i can start with that?
>
>
>
> *From:* Marco Padovan <mailto:evcz at evcz.tk>
> *Sent:* Tuesday, November 08, 2011 8:17 PM
> *To:* cod at icculus.org <mailto:cod at icculus.org>
> *Subject:* Re: [cod] MW3 dedicated what is still not working
>
> try with
>
> xvfb-run --server-args='-screen 0 1024x768x24' -a wine iw5mp_server.exe
>
>
> Il 08/11/2011 20:15, david.lauriou at wanadoo.fr ha scritto:
>> i'v test but the server refused to start
>>
>> log :
>>
>> Application tried to create a window, but no driver could be loaded.
>> The X11 driver is missing. Check your build!
>> err:systray:initialize_systray Could not create tray window
>> fixme:system:SystemParametersInfoW Unimplemented action: 59
>> (SPI_SETSTICKYKEYS)
>> fixme:system:SystemParametersInfoW Unimplemented action: 53
>> (SPI_SETTOGGLEKEYS)
>> fixme:system:SystemParametersInfoW Unimplemented action: 51
>> (SPI_SETFILTERKEYS)
>> Application tried to create a window, but no driver could be loaded.
>> The X11 driver is missing. Check your build!
>> err:ntdll:RtlpWaitForCriticalSection section 0x593c11c "?" wait timed
>> out in thread 0009, blocked by 0000, retrying (60 sec)
>>
>>
>> ----- Original Message -----
>> *From:* Buggy <mailto:Buggy1987 at gmx.de>
>> *To:* Call of Duty server admin list. <mailto:cod at icculus.org>
>> *Sent:* Tuesday, November 08, 2011 7:38 PM
>> *Subject:* Re: [cod] MW3 dedicated what is still not working
>>
>> Does anybody has start the server on wine?
>>
>> *From:* Marco Padovan <mailto:evcz at evcz.tk>
>> *Sent:* Tuesday, November 08, 2011 3:51 PM
>> *To:* cod at icculus.org <mailto:cod at icculus.org>
>> *Subject:* Re: [cod] MW3 dedicated what is still not working
>>
>> yeah... console works fine... but cannot find how to do that via
>> rcon...
>>
>>
>>
>> Il 08/11/2011 15:50, Jay Vasallo ha scritto:
>>> It's through the console ...
>>>
>>> start_map_rotate changes map
>>>
>>> Not sure how to call out a map yet...
>>>
>>>
>>>
>>> On Tue, Nov 8, 2011 at 8:49 AM, Marco Padovan <evcz at evcz.tk
>>> <mailto:evcz at evcz.tk>> wrote:
>>>
>>> how do you call for map change via rcon?
>>>
>>> I cannot understand how to issue rcon commands from within
>>> the game...
>>>
>>> pressing \ bring down the rcon window... but everything I
>>> write there is not working...
>>>
>>> Il 08/11/2011 15:49, Miano, Steven M. ha scritto:
>>>>
>>>> Everytime I attempt to call a map on the server.exe it
>>>> crashes out with Disc read error.
>>>>
>>>>
>>>>
>>>> Also 10+ Gigs for a server is incredible, they didn't test
>>>> this before release at all.
>>>>
>>>>
>>>>
>>>> ------------------------------------------------------------------------
>>>> *From:* Martin H [rubb3r.side.up at gmail.com
>>>> <mailto:rubb3r.side.up at gmail.com>]
>>>> *Sent:* Tuesday, November 08, 2011 9:46 AM
>>>> *To:* Call of Duty server admin list.
>>>> *Subject:* Re: [cod] MW3 dedicated what is still not working
>>>>
>>>> I cant remember a single high profile release which hasn't
>>>> brought the games master servers to their knees. Initial
>>>> rush to play is always a struggling point for the servers.
>>>>
>>>> On 8 November 2011 14:42, Marco Padovan <evcz at evcz.tk
>>>> <mailto:evcz at evcz.tk>> wrote:
>>>>
>>>> I do have multiple servers up and running fine...
>>>>
>>>> we are able to play in them.
>>>>
>>>> the only problem is that the master servers are not
>>>> online/not working so my servers do not appear into the
>>>> server browser
>>>>
>>>> Il 08/11/2011 15:31, Martin H ha scritto:
>>>>> Nice one Steven. Will need continuous bumping to keep
>>>>> it on top of the hoards of kids screaming like they're
>>>>> the only person ever to have a problem. It'll be a
>>>>> battle to get noticed until its been stickied. Really
>>>>> needs to be an IW rep. subscribed to the mailing list.
>>>>>
>>>>> Call me paranoid, but all this trouble makes me wonder
>>>>> if Activision are trying to make people think
>>>>> dedicated servers aren't worth the effort, so they can
>>>>> go back to locally hosted servers for the next version
>>>>> of the game. The mistakes just seem to be too obvious.
>>>>> 16gb of space (per server, i assume?), windows only,
>>>>> high specs.. Its going to limit the number of servers
>>>>> per dedi and push prices up. Server software isnt even
>>>>> useful to 'home' servers like that.
>>>>>
>>>>> Is there anyone that actually has a fully functioning
>>>>> server?
>>>>>
>>>>> On 8 November 2011 14:02, Marco Padovan <evcz at evcz.tk
>>>>> <mailto:evcz at evcz.tk>> wrote:
>>>>>
>>>>> nice, that resumes well the situation..
>>>>>
>>>>> will signup on the site and will backup there too :)
>>>>>
>>>>> Il 08/11/2011 14:36, Steven Hartland ha scritto:
>>>>>> I've created a thread about servers issues on the
>>>>>> official MW3 forums for those that are interested:-
>>>>>> http://www.callofduty.com/thread/100568363?tstart=0
>>>>>>
>>>>>> Regards
>>>>>> Steve
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> *From:* Marco Padovan <mailto:evcz at evcz.tk>
>>>>>> *To:* cod at icculus.org <mailto:cod at icculus.org>
>>>>>> *Sent:* Tuesday, November 08, 2011 1:17 PM
>>>>>> *Subject:* [cod] MW3 dedicated what is still
>>>>>> not working
>>>>>>
>>>>>>
>>>>>> - Steam masters servers not working (servers
>>>>>> not appearing into the server browser)
>>>>>>
>>>>>> - servers randomly not starting due to
>>>>>> "bandwidth error"
>>>>>>
>>>>>> - no idea on how to use rcon
>>>>>>
>>>>>> Anything else is missing? :-D
>>>>>>
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>>>
>>> --
>>> *Jay Vasallo
>>> Clanwarz Network*
>>>
>>>
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