[cod] COD6 Dev Interview

John Kennington jwkennington at gmail.com
Wed Nov 4 10:59:10 EST 2009


They can't say the modders did it.  Otherwise they would be admitting to
theft.

John

On Wed, Nov 4, 2009 at 10:57 AM, Joker{eXtreme+} <joker at mycallofduty.com>wrote:

>  Agreed Wizz
>
> ~Joker
>
> ----- Original Message -----
>  *From:* Seth Sauls <wizz220 at gmail.com>
> *To:* Call of Duty server admin list. <cod at icculus.org>
> *Sent:* Wednesday, November 04, 2009 7:53 AM
> *Subject:* Re: [cod] COD6 Dev Interview
>
> How about this one, I LMAO so hard I had tears ......
>
> 02:44 ViperVenom
> What was the inspiration behind the AC-130, Throwing knives, 3rd person and
> such? Did looking at some of the Cod4 Mods influence any of these?
>
> 02:44 Ryan-IW
> The inspiration behind so many inclusions to MW2's MP was basically the fun
> factor. We'll look at something we did in the past and say "Wouldn't it be
> fun if we *insert blank here*". With MW2 we had the chance to do a lot of
> just that. We implemented things that at first were very experimental and
> unbalanced, but through time and hours and weeks of testing and balancing,
> we came out with something amazing
>
> What a joke, IW didnt impliment crap, it was the modders and mappers who
> did the implimenting since way back in CoD days.
>
> Wizz
>
> On Wed, Nov 4, 2009 at 10:30 AM, Marc.B <vg.hawks at gmail.com> wrote:
>
>> Hey,
>>
>> For those who missed it:
>>
>> http://forums.bestbuy.com/t5/Gaming/Call-of-Duty-Modern-Warfare-2-Live-Chat-Session-Transcript/td-p/67692
>>
>> Here is just a few of the GOLD answers:
>>
>> Question:*
>> ***What kinds of pings did you get during your IWNet testing and what do
>> you say is an acceptable ping?
>>
>> Answer
>> *Mackey-IW*: I've been playing mainly with around 100ms ping and it was
>> great.
>>
>>
>> 100ms ping ! What a joke ! And they don't even see that as a problem...
>> Have these guy ever played online ?
>>
>>
>> Here is another GOLD one:
>> *
>> Question:*
>> Will the private multiplayer matches for the pc be run as a p2p
>> connections or are they run via the IWnet?
>>
>> Answer:
>> *Mackey-IW*: IWNet matches players together based on several factors
>> including ping and skill. After players are matched, the most suitable host
>> is determined. That player hosts until they quit, at which time hosting
>> responsibilities will normally migrate to another player without
>> interrupting the match.
>>
>> LMAO !
>>
>>
>> I can't believe those answer... it's just amazing if not dramatic...
>>
>> Cheers,
>>
>> Marc.
>>
>>
>> _______________________________________________
>> cod mailing list
>> cod at icculus.org
>> http://icculus.org/mailman/listinfo/cod
>>
>>
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-- 
No matter how fast light travels it finds the darkness has always got there
first, and is waiting for it. -- (Terry Pratchett, Reaper Man)
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