[cod] game type when running a mod
|T-OC|Morpheus|:.Web
morpheus at clantoc.org
Sat Oct 11 05:43:09 EDT 2008
I have the same kind of problem running ACE on my server : the first
parameters from the sv_maprotation are ignored after a full rotation.
The gametype is set before in the config file, and is not set directly
in the sv_maprotation.
Only thing I can suggest is to set the gametype in the sv_maprotation
var, and just before in the g_gametype var, to be sure the selected
gametype is applied.
Donald Stephens a écrit :
>
> Thx Joker
>
>
>
> ------------------------------------------------------------------------
>
> *From:* Joker{eXtreme+} [mailto:joker at mycallofduty.com]
> *Sent:* Friday, October 10, 2008 9:40 AM
> *To:* cod at icculus.org
> *Subject:* Re: [cod] game type when running a mod
>
>
>
> Replied over at mycallofduty.com Don
>
>
>
> ~Joker
>
> ----- Original Message -----
>
> *From:* Donald Stephens <mailto:donald.stephens at activant.com>
>
> *To:* cod at icculus.org <mailto:cod at icculus.org>
>
> *Sent:* Friday, October 10, 2008 9:32 AM
>
> *Subject:* [cod] game type when running a mod
>
>
>
> Hello all,
>
> I run the X4 mod from mycallofduty.com but the problem I am going
> to describe happens on all mods I run. Not sure if this is a known
> bug or not but if I have a mod running on the server and my map
> rotation is anything other than the stock game types that come
> with the game then the server wont play that game type until the
> command set g_gametype "ctf" is run and a new map starts.
>
> That example was for ctf but it will happen on any other gametype
> that is not stock.
>
> Below is a copy of one of my map rotations. If you look at the
> beginning of it you will notice I have the game type set to ctf
> for the first two maps in the rotation. The first one is ignored
> and that map is started as dm and only after the map rotates does
> the gametype change to ctf.
>
> set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map
> mp_bloc map mp_bog map mp_broadcast map mp_carentan map
> mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map
> mp_crash map mp_crash_snow map mp_creek map mp_crossfire map
> mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map
> mp_shipment map mp_showdown map mp_strike map mp_vacant"
>
> This only happens when the server is rebooted and after the
> gametype is changed it plays the entire cycle fine.
>
> So is this a known issue or am I missing something?
>
> I'll also post this over at mycallofduty.com to see if anyone else
> is having the problem.
>
> -FistFight
>
> **Donald Stephens**
>
> Product Support Specialist Sr. Tier4
>
>
>
>
>
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