[cod] localized_code_post_gfx_mp.ff
inx acount
games67 at ntlworld.com
Sat Jun 7 15:37:23 EDT 2008
i just finished playing pam4 and it throws an error on normal maps and
killzone if you do a fast_restart
----- Original Message -----
From: "Ulf Bruederle" <Ulf at mukko-aktiv.de>
To: <cod at icculus.org>
Sent: Saturday, June 07, 2008 5:23 PM
Subject: Re: [cod] localized_code_post_gfx_mp.ff
> Hi Christian,
>
> i didn't recognize any side effects by now, but who knows :-)
> Maybe tomorow i can tell more, after playing some rounds with my members.
>
> But to be sure, i am going to set up one server with the
> localized_code_post_gfx_mp.ff from my game zone folder.
>
> best regards Ulf aka [DOOZER]Horrid
>
>
> Christian Celler schrieb:
>> Ulf Bruederle wrote:
>>> Hi Christian,
>>>
>>> i am starting my server with +set loc_language 2, cause i am from
>>> germany. I moved the /zone/english files from the patch to
>>> /zone/german on my server. On client side i have the german game.
>>> After patching, the localized files are located in /zone/german.
>>> Everythings fine and working good.
>>
>> Yes - they both do work, so there is no "problem". But which of these 2
>> different approaches is the right one? :)
>>
>> Because, if there is some "special need" to use the localized .ff-files
>> these should be part of the server-patch.
>>
>> (Ok, we didn't have any complaint yet with ~880 servers running, so I
>> can't see this "special need" anywhere :))
>>
>> Regards
>> Christian
>>
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>
--------------------------------------------------------------------------------
No virus found in this incoming message.
Checked by AVG.
Version: 8.0.100 / Virus Database: 270.0.0/1488 - Release Date: 06/06/2008
17:48
More information about the Cod
mailing list