[cod] Script error

Geoff Goas gitman at gmail.com
Fri Dec 7 11:02:31 EST 2007


No, just checking because developer mode will throw up script errors.

Do you get the error a lot? How many players, what gametype?


On 12/7/07, Ronny Schedel <info at ronny-schedel.de> wrote:
>
>  No, should I?
>
> ----- Original Message -----
> *From:* Geoff Goas <gitman at gmail.com>
> *To:* cod at icculus.org
> *Sent:* Friday, December 07, 2007 3:31 PM
> *Subject:* Re: [cod] Script error
>
>
> do you have developer enabled?
>
> On 12/7/07, Ronny Schedel <info at ronny-schedel.de> wrote:
> >
> > Hello,
> >
> > I have found a script error with a fresh install and patch 1.3 on Linux
> > in
> > the logfiles:
> >
> > ******* script runtime error *******
> > cannot cast undefined to bool: (file 'maps/mp/gametypes/_weapons.gsc',
> > line
> > 1163)
> > if ( !player.detectExplosives )
> >       *
> > Error: started from:
> > (file 'maps/mp/gametypes/_weapons.gsc', line 1161)
> > self waittill( "trigger", player );
> >       *
> > Error: ************************************
> >
> > Best regards
> >
> > Ronny Schedel
> >
> >
> > ---
> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
> >
> >
> >
>
>
> --
> Geoff Goas
> IT Specialist, http://www.goastech.com
> Administrator, http://www.anarchic-x.com
>
>


-- 
Geoff Goas
IT Specialist, http://www.goastech.com
Administrator, http://www.anarchic-x.com
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