[cod] Casino Massive cpu ?
minte van dalen
minte.vandalen at planet.nl
Sat Jan 1 07:36:41 EST 2005
The limitations of tanks and jeeps, is also supported by uo itself in the
map configuration.
You can make a config per map. This one is no tanks no jeeps and no bazooka
and panzerfaust.
Your maprotation will look like this:
/// Exec Map Rotation
set g_gametype "ctf"
set sv_mapRotation "gametype ctf exec arnhem.cfg map mp_arnhem gametype ctf
exec streets.cfg map mp_streets gametype ctf exec cassino.cfg map mp_cassino
gametype ctf exec uo_dawnville.cfg map mp_uo_dawnville
you only wil have to maka a .cfg per map, which you can specify the way you
want it to be.
For instance casino named casino.cfg with this in it:
// Public Information
set sv_hostname "your server name"
set scr_motd "hello peepz"
// ^1 = red
// ^2 = green
// ^3 = yellow
// ^4 = dark blue
// ^5 = light blue (cyan)
// ^6 = magenta
// ^7 = white
// Weapon Settings
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "0"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "0"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_pistols "1"
set scr_allow_satchel "1"
set scr_allow_smoke "1"
set scr_allow_grenades "1"
set scr_allow_flamethrower "1"
set scr_allow_artillery "1"
set scr_allow_bazooka "0"
set scr_allow_mg34 "1"
set scr_allow_dp28 "1"
set scr_allow_mg30cal "1"
set scr_allow_gewehr43 "1"
set scr_allow_svt40 "1"
// vehicle settings
set g_vehicleBurnTime "5" //Default is 10
set scr_allow_jeeps "0"
set scr_allow_tanks "0"
set scr_vehicle_limit_jeep "99"
set scr_vehicle_limit_medium_tank "3"
set scr_vehicle_limit_heavy_tank "99"
set scr_vehicle_spawn_limit ""
set scr_allow_flak88 "1"
set scr_allow_su152 "1"
set scr_allow_elefant "1"
set scr_allow_panzeriv "1"
set scr_allow_t34 "1"
set scr_allow_sherman "1"
set scr_allow_horch "1"
set scr_allow_gaz67b "1"
set scr_allow_willyjeep "1"
// Advanced Settings
set sv_cheats "0"
set scr_shellshock "0"
set scr_drophealth "1"
set scr_battlerank "1"
set sv_invulnerabletime "3"
set g_teamswitchdelay "10"
set scr_drawfriend "1"
set g_deadChat "1" // set to 1 to allow dead to talk to alive
set g_autodemo "0"
set g_autoscreenshot "0"
set sv_disableClientConsole "0"
// Voting
set scr_allow_vote "0"
set g_allowvote "0"
set g_allowvotetempbanuser "0"
set g_allowvotetempbanclient "0"
set g_allowvotekick "0"
set g_allowvoteclientkick "0"
set g_allowvotegametype "0"
set g_allowvotetypemap "1"
set g_allowvotemap "1"
set g_allowvotemaprotate "1"
set g_allowvotemaprestart "0"
set g_allowVoteDrawFriend "0"
set g_allowVoteFriendlyFire "0"
set g_allowVoteKillCam "0"
// TimeOuts
set g_timeoutsAllowed "0"
set g_timeoutLength "10000" // in milliseconds
set g_timeoutRecovery "5000"
set g_timeoutBank "0"
// KillCam
set scr_killcam "0"
set scr_freelook "0"
set scr_spectateenemy "0"
// Auto Team Balance
set scr_teambalance "1"
// Friendly Fire
set scr_friendlyfire "0" //0 - off 1 - on 2 - reflect damage 3 - Shared
// Gametype Settings
// Base Assault Settings (bas)
set scr_bas_scorelimit "0"
set scr_bas_timelimit "30"
set scr_bas_roundlimit "0"
set scr_bas_roundlength "30"
set scr_bas_respawn_wave_time "20"
set scr_bas_startrounddelay "15"
set scr_bas_endrounddelay "10"
set scr_bas_clearscoreeachround "0"
// Capture the Flag Settings (ctf)
set scr_ctf_scorelimit "0"
set scr_ctf_timelimit "30"
set scr_ctf_roundlimit "0"
set scr_ctf_roundlength "30"
set scr_ctf_startrounddelay "15"
set scr_ctf_endrounddelay "10"
set scr_ctf_clearscoreeachround "1"
set scr_ctf_showoncompass "1"
// Domination Settings (dom)
set scr_dom_scorelimit "0"
set scr_dom_timelimit "20"
set scr_dom_roundlimit "0"
set scr_dom_roundlength "20"
set scr_dom_respawn_wave_time "10"
set scr_dom_startrounddelay "15"
set scr_dom_endrounddelay "10"
set scr_dom_clearscoreeachround "1""
//Behind Enemy Lines Default Description
set scr_bel_alivepointtime "15"
set scr_bel_scorelimit "75"
set scr_bel_timelimit "20"
//Deathmatch Default Description
set scr_dm_scorelimit "50"
set scr_dm_timelimit "30"
set scr_forcerespawn "0"
/// Retrieval Settings (re)
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "10"
set scr_re_scorelimit "0"
set scr_re_showcarrier "0"
set scr_re_timelimit "0"
/// Search and Destroy Settings (sd)
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "0"
set scr_sd_scorelimit "10"
set scr_sd_timelimit "0"
//Team Deathmatch Default Description
set scr_tdm_scorelimit "100"
set scr_tdm_timelimit "20"
set scr_teamkill_penalty "1" //Penalizes team for TK's
set scr_forcerespawn "1"
//HeadQuarters Default Description
set scr_hq_timelimit "30"
set scr_hq_scorelimit "750"
when you want to change a thing in a map, just edit the map.cfg and restart
your server, jobs done
when you want to change gamesetting you will have to edit al your different
mp.cfg's
_____
Van: Jay Vasallo [mailto:jayco1 at charter.net]
Verzonden: zaterdag 1 januari 2005 12:45
Aan: cod at icculus.org
Onderwerp: Re: [cod] Casino Massive cpu ?
Pam Mod limits them. They actually remove them for competition matches.
AWE Mod, limits them also. You can choose exactly which tank or jeep to have
on the map.
=o)
----- Original Message -----
From: Mark J. DeFilippis <mailto:defilm at acm.org>
To: cod at icculus.org
Sent: Saturday, January 01, 2005 12:59 AM
Subject: Re: [cod] Casino Massive cpu ?
Hey Jay.. Your setup is working fine, Thanks!
Re your limitation on tanks.... are you still running the tank limit mod
with 1.5.1?
Thanks
At 11:27 AM 12/31/2004, you wrote:
I know the more memory you have on the box, the better it will ease the cpu
under stress. Ever since the HunKmegs issue was brought up two weeks ago, I
placed all coduo servers at 256. Ever since the patch came out, I have had
no complaints on lag. I know this has a lot to do with the new patch, but
maybe I should take the HM to 128 and see if that effects it any.
I know once you introduce tanks into the map, cpu goes up. Most of my
clients play in Cal so they really don't use the tanks too much.
I did have a 32 player on 1.41 that took 90 percent cpu at all times, when
it was full. Now I don't see that at all. Maybe 50 percent of a cpu. I only
have two tanks, and two jeeps enabled on each side and not maximum the
configs come set to, by default.
----- Original Message ----- From: <todd at simops.com>
To: <cod at icculus.org>
Sent: Friday, December 31, 2004 8:55 AM
Subject: Re: [cod] Casino Massive cpu ?
Please include how many players....
Not the slot count..it means little if the box is empty.
TLP
----- Original Message ----- From: "Andre Lorbach"
<alorbach at ro1.adiscon.com>
To: <cod at icculus.org>
Sent: Friday, December 31, 2004 6:26 AM
Subject: RE: [cod] Casino Massive cpu ?
How many players were playing on that map?
-----Original Message-----
From: Ronald van der Meer [mailto:ronald at hoox.nl]
Sent: Freitag, 31. Dezember 2004 18:48
To: cod at icculus.org
Subject: Re: [cod] Casino Massive cpu ?
I dont see any problems when switching to mp_cassino
CPU Inuse: 2.1% - Idle: 97.6%
AMD Sempron(tm) 2200+
Howuch users?
Armageddon wrote:
Well, I run cod servers, on a dual 2.6 HT xeon... 2 gig ram, and when
map
switch to casino .. bam 70-99% cpu usage all 100-300 pings.. swithc map
and
its fine... but still the average of cpu usage seams lot higher then
last
patch :/
Does Hunkmeg can help for cpu usage?
Anyone getting the same thing in casino ? :(
Any suggestions whould bee appreciated!
S1--------------------------------------------------------------------------
-----
Mark J. DeFilippis,Ph. D EE defilm at acm.org
defilm at ieee.org
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