[cod] Multi-server 1 install, different mods

Fusion lxgfusion at sbcglobal.net
Tue Feb 8 13:07:42 EST 2005


So How Does One Go About Setting Up These Symlinks For The Less 
Knowledgable? :)

----- Original Message ----- 
From: "Steven Hartland" <killing at multiplay.co.uk>
To: <cod at icculus.org>
Sent: Tuesday, February 08, 2005 12:03 PM
Subject: Re: [cod] Multi-server 1 install, different mods


> I'd like to see u do that on say a dual processor machine capable or
> running 8 clans servers each of which can switch to any game they
> like. That would mean we would potentially need 640Gb of disk
> space and I'd be willing to lay money on most servers not having
> that much. Even with just our UT2k4 image * 8 your talking
> 140Gb. So IMO its not really an option no.
>
>    Steve / K
> ----- Original Message ----- 
> From: "Robert Mount" <rmount at gmail.com>
>
>
>>I install a full copy of the game for each server.  Some may think i'm 
>>crazy or wasting resources.  However, diskspace is
>> not an issue, and i can run any version of a game you want.  For
>> instance, Macintosh users waited until just a few days ago to get 1.5x
>> patches for CoD i was able to accommodate with no trouble.  Using the
>> Symlink method you'd be required to install a new copy of the game or
>> move the Mac heads to their own box and keep the games at the old
>> version.
>>
>> Scripting handles all the patching when a new update comes out.
>
>
>
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