[cod] Multi-server 1 install, different mods

Jay Vasallo jayco1 at charter.net
Mon Feb 7 11:49:51 EST 2005


copy and paste the second start up script




----- Original Message ----- 
From: "Jay Vasallo" <jayco1 at charter.net>
To: <cod at icculus.org>
Sent: Monday, February 07, 2005 10:46 AM
Subject: Re: [cod] Multi-server 1 install, different mods


> Dude,
>
> Leave the main install alone.
> Now in the
> userone>cod-server>main  - place all server.cfg and mods you want to use 
> to run a regular cod game.
>
>
> usertwo>cod-server>uo - place all mods and server.cfg you want to run in 
> the uo game.
>
>
>
> Anything you place in those folders will be executed after the main files.
>
>
>
>
>
> ----- Original Message ----- 
> From: "hotrod deathtoll" <hotrod_death_toll at yahoo.com>
> To: <cod at icculus.org>
> Sent: Monday, February 07, 2005 10:15 AM
> Subject: Re: [cod] Multi-server 1 install, different mods
>
>
>>2 Questions/Problems
>>
>> 1. This question is similar to one I asked before, and
>> Jay has helped me out a bit with this, but now I've
>> got to put it in place.  I have one install:
>>
>> $HOME/cod-server/uo
>> ./zzzz_mywep_mod.pk3
>> ./zzzz_myrlizm_mod.pk3
>> ../coduo_lnxded
>>
>> I want to run two servers now, one dedicated to BAS
>> while the other remains a mixed gametype.  However I
>> want the server.cfg separate (obviously) but I want to
>> be able to load pk3's separately too.  Like a
>> secondary  (extended) path for mods that is read in
>> from the run script.  ??
>>
>> 2. I need to lower the run speed to more of a Tactical
>> run speed on the mixed gametype server, any
>> suggestions on what that would be approximately; Also
>> if you have any tactical set-up suggestions?
>>
>> Hotrod
>>
>>
>>
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>
> 




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