COD UO Map Startup fails
Mathew Murdock
mmurdock at webmail.esolutionsgroup.ca
Wed Aug 3 19:13:11 EDT 2005
Hello all,
I'm trying to set up a Linux UO server (v.1.51). The machine i'm running on has
been running a vanilla COD server for some time quite well.
So far I have:
o Fedora Core 3
o Installed the 1.51 tarball (the "large" one, not xdelta)
o Installed the files from the UO "Data" directories on both CDs
o Installed the "uomappak.pk3"
o Configured a basic configfile
When I launch coduo_lnxded the console indicates:
o Server version 1.51, correct IP, correct port
o PunkBuster Server starts, reports Game Version [CODUO MP 1.51 build 1464...]
If I try either "map map_cassino" or "map_rotate" I recieve the following map
errors:
--------------------------- cut cut -------------------------------------------
File Handles:
----------------------
23405 files in pk3 files
ERROR: Cannot precache 'xmodel/fullspikeyshrub' ....
<There are several pages of xmodel/ ERRORs>
Sys_LoadDll(/usr/local/games/uo/uo/game.mp.uo.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at 0x6444a6c
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Dec 7 2004
WARNING: Could not load GameType description file maps/mp/gametypes/sd.txt for
gametype sd
<All gametypes report the same load error>
******* script compile error *******
Could not find script 'maps\mp\gametypes\_callbacksetup'
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
Resolving coduomaster.activision.com
coduomaster.activision.com resolved to 63.146.124.59:20610
Sending heartbeat to coduomaster.activision.com
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 5225 msec frame time
--------------------------- cut cut -------------------------------------------
I am attaching a sanitized version of my config file. I suspect the problem may
lay there as the server will not execute "map_rotate" on its own.
I appreciate any assistance provided!
Cheers,
Matt
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