[cod] Anyone running a good COD or UO with 1.5x???

Mark J. DeFilippis defilm at acm.org
Fri Dec 24 09:49:25 EST 2004


Jay,

I would be crazy to pass up your gracious offer.  I am certain I can
learn a lot. Reality is I am just a Dad trying to run a clan for my boys
and the friends he has made.  It is costing me a bundle right now, because
I don't think I have the right machines/configs.  I will gladly take you up on
your offer. You are never too old to learn! I am not a server rental 
company, but
beginning to feel like one. At over $300/mo in servers, cause you can't get the
server configs and combinations for what U want to do correct, it is 
frustrating.

Perhaps I should follow the leader.  Both my machines have only 1 Gig Ram,
and indeed that may be part of the problem. Setting up the server to run a
few different servers should not be so difficult, but you need to spend the
time, and really get in to the QIII stuff, and I don't have it, and didn't 
do it. Guilty.

I need to walk however before I can run.  If I wish to run 2 UO, 2 COD, a 
BF1942,
I am going to need more ram, that I know. But I tested yesterday...

I ran a single 30U wide open UO on a single 3.2Ghz P4 HT, 1GB Ram, 100Mbs
and full on FOY, everyone ina darn jeep or tank (except the same guy that
snipers from the tower ;-))

I ran the same config on a 2xDual Pent 2.4Ghz HT, 1GB, 100Mbs, and it lags
badly.  CPU on the 3.2 is 50-60%. CPU on the 2.4 is 70-75%-80% but one
CPU of the two, the other sitting there, shares once in a while, but 
otherwise is idle.

A bit perplexing, but perhaps I am indeed hitting the CPU limit on the one 
processor...

David Fuess, if you recall his post on 12/2  stated he is running 3 UO 
server on one machine along with several other game types (1 UT2k4, 3 SOF2, 
3-WET, 3 COD, 1 CSS) and showed the IP's, etc, and it seems to check out. 
(3 are private others public)... See below:


Md

From: David A. Fuess [mailto:david at fuess.net]
Sent: Thursday, December 02, 2004 2:27 PM
To: cod at icculus.org
Subject: Re: [cod] Multiple service server + Going off list due to
"spamming"

I run 3 UO servers on one machine along with several other game types
(1-UT2k4, 3-SOF2, 3-WET, 3 COD:UO, 1-CSS)

Team Judge UT2004 67.18.122.226 7777 10000 24 8 ut4s xCTFGame CTF-SMOTE
Team Judge Public CTF 67.18.122.226 20100 15000 30 0 sof2s ctf mp_kam4
Team Judge Public Custom 67.18.122.226 20200 15000 30 0 sof2s ctf mp_Italy3
Team Judge L337 Match Server 67.18.122.226 20300 10000 20 0 sof2s ctf
arioche/mp_small
Team Judge 9 Map Campaign ETPro 3.0 67.18.122.227 27960 25000 28 1 ets et
supplydepot
Team Judge Custom/Stock 67.18.122.227 27961 100000 28 0 ets et oasis
Team Judge Match Server 67.18.122.227 27962 15000 18 0 ets et battery
Team Judge L337 COD/UO Server 67.18.122.228 28960 25000 24 5 cods tdm
mp_saint-rush
Team Judge L337 COD/UO CTF-HQ 67.18.122.228 28961 25000 24 0 cods ctf
mp_cassino
Team Judge L337 COD/UO Match 67.18.122.228 28962 25000 24 0 cods dom
mp_arnhem
Team Judge L337 HL2 CS 67.18.122.229 27015 - 24 0 hl2s cs_italy

You see the three UO servers are on ports 28960, 28961, and 28962. Each
game is a separate install on Linux so the connection is defined uniquely
for each.

Dave


At 10:08 PM 12/23/2004, you wrote:
>I can give you a link so you can dl my entire setup. Should take you 12 
>minutes ...
>
>I use that one script for my daemon customers... and add a screen command 
>for the customers that like to switch from mod to mod.
>
>I don't allow downloads straight from the servers. Every config file has a 
>redirect so all the customers can grab whatever maps we have at 
><http://www.codmaps.net>www.codmaps.net .
>
>Let me know if you want my set up. I also use
>

S1-------------------------------------------------------------------------------
Mark J. DeFilippis, Ph. D EE          defilm at acm.org
                                       defilm at ieee.org


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