[cod] CPU Usage

Jay Vasallo jayco1 at charter.net
Thu Dec 23 13:20:08 EST 2004


You too dude =o)

----- Original Message ----- 
From: "Darren Rathbone" <darren at rathbone.org.uk>
To: <cod at icculus.org>
Sent: Thursday, December 23, 2004 11:59 AM
Subject: RE: [cod] CPU Usage


> :)  Unfortunately, being a newbie *gserver* admin, I don't have much
> knowledge of some settings at the moment - am learning fast, and this list
> is v.helpful
>
> My initial uo configs and startup scripts were written by someone from a
> long-standing gaming clan, and I've developed them from there. Would be
> happy to let any of you (Ian Mu) have a look at them.
>
> Our servers are pretty new, so usual there's not much activity. If I spot
> either/both of them getting full I'll take a screeny of top and pass it 
> on.
> I've been running them with hunkmegs at 256 for a while now and noticed a
> dramatic improvement (even prior to 1.51). Still sometimes get a bit of 
> lag
> on certain maps when full, or when changing maps, but it's the usual 
> '3sec'
> lag then back to normal.
>
> Sorry for more of my mails clogging up yer inbox's :P
> Happy Xmas to all !!!
>
> Darren Rathbone
> darren at rathbone.org.uk
> http://www.techspot.co.uk
>
>
>
> -----Original Message-----
> From: Jay Vasallo [mailto:jayco1 at charter.net]
> Sent: 23 December 2004 17:36
> To: cod at icculus.org
> Subject: Re: [cod] CPU Usage
>
> Ah nevermind, I see the older admins did it. I wonder how Pablo is 
> doing????
>
> =o)
>
>
> ----- Original Message ----- 
> From: "Jay Vasallo" <jayco1 at charter.net>
> To: <cod at icculus.org>
> Sent: Thursday, December 23, 2004 11:29 AM
> Subject: Re: [cod] CPU Usage
>
>
>> So did it get cleared up? Or would you like it broken down even further?
>> Cause I would like to clear it up if you need more explaining...
>>
>>
>> ----- Original Message ----- 
>> From: "Darren Rathbone" <darren at rathbone.org.uk>
>> To: <cod at icculus.org>
>> Sent: Thursday, December 23, 2004 6:25 AM
>> Subject: RE: [cod] CPU Usage
>>
>>
>>> That's what I thought, and the reason I removed it from the initial
>>> startup
>>> configs we had.
>>>
>>> Just wanted it cleared up after reading Jay's post - so thx for the
>>> reply.
>>>
>>>
>>> Darren Rathbone
>>> darren at rathbone.org.uk
>>> http://www.techspot.co.uk
>>>
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: Matthew Cheale [mailto:say_ten at multiplay.co.uk]
>>> Sent: 23 December 2004 12:21
>>> To: cod at icculus.org
>>> Subject: Re: [cod] CPU Usage
>>>
>>> There's no reason to use "+set fs_game uo" when starting a cod server,
>>> the
>>> alternate binaries imply that anyway.  Adding that actually makes your
>>> server
>>> show up as a moded server in the serverlist.
>>>
>>> Darren Rathbone wrote:
>>>> Sorry for hijacking someone else's thread...
>>>>
>>>>
>>>>>You not even starting the United Offensive mod within your start line:
>>>>>missing this paramter:
>>>>>+set fs_game uo
>>>>
>>>>
>>>> I'm not doing this on our servers, but everything seems to work fine.
>>>> Any
>>>> advantages ??
>>>>
>>>> Incidently, we're running 2x20 slot gservers on 1 server. When pretty
>>>> full
>>>> last night everything looked fine, no cpu-usage or memory issues.
>>>>
>>>> Thx
>>>>
>>>> Darren Rathbone
>>>> darren at rathbone.org.uk
>>>> http://www.techspot.co.uk
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: Jay Vasallo [mailto:jayco1 at charter.net]
>>>> Sent: 23 December 2004 11:38
>>>> To: cod at icculus.org
>>>> Subject: Re: [cod] CPU Usage
>>>>
>>>>
>>>>
>>>> Here's a small section of your script. This is basically all you need.
>>>> The
>>>
>>>> rest in the script is bells and whisles and it does one thing, "It 
>>>> keeps
>>>> trying to restart a crashed server" . No good.
>>>>
>>>> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set fs_homepath
>>>> '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +set g_gametype bas
>>>> +map
>>>> mp_foy +exec coduopublico.cfg +set com_hunkmegs 256"
>>>>
>>>> Place the gametype in the server.cfg
>>>> Place the mapcycle in the server,cfg - You missing the entire mapcycle.
>>>> Place "map rotate" at the bottom of the server.cfg
>>>> You not even starting the United Offensive mod within your start line:
>>>> missing this paramter:
>>>> +set fs_game uo
>>>>
>>>> Try This for your startup paramter within your script:
>>>>
>>>> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set fs_game uo
>>> +set
>>>> fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +exec
>>>> coduopublico.cfg +set com_hunkmegs 256"
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Pablo DD" <paddxxxx at arnet.com.ar>
>>>> To: <cod at icculus.org>
>>>> Sent: Thursday, December 23, 2004 5:15 AM
>>>> Subject: Re: [cod] CPU Usage
>>>>
>>>>
>>>>
>>>>>but man, i have adm. RTCW, ET, Q3
>>>>>
>>>>>
>>>>>the engine is always the same, for example, cod regular works OK, but
>>>>>CODUO
>>>>>not, im not running mods, ill give u a copy of the cfg, but, it wont
>>>>>work.
>>>>>
>>>>>www.fsbproject.com.ar/cfg.zip
>>>>>
>>>>>its the cfg file, and the script to start it.
>>>>>
>>>>>
>>>>>----- Original Message -----
>>>>>From: "Jay Vasallo" <jayco1 at charter.net>
>>>>>To: <cod at icculus.org>
>>>>>Sent: Thursday, December 23, 2004 7:59 AM
>>>>>Subject: Re: [cod] CPU Usage
>>>>>
>>>>>
>>>>>
>>>>>>Thats the first sign of a crashed server. Looks like to me you have no
>>>>>
>>>>>clue
>>>>>
>>>>>>as to what is going on.....
>>>>>>I will do you a favor and send you a link in the morning. This link
>>>>>>will
>>>>>>have an entire setup ready to go. Make me a zipped folder with what
>>>>>>ever
>>>>>>mods you have installed and a server.cfg.
>>>>>>
>>>>>>But you have to stop being a rude donkey!
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>----- Original Message -----
>>>>>>From: "Pablo DD" <paddxxxx at arnet.com.ar>
>>>>>>To: <cod at icculus.org>
>>>>>>Sent: Thursday, December 23, 2004 4:51 AM
>>>>>>Subject: Re: [cod] CPU Usage
>>>>>>
>>>>>>
>>>>>>
>>>>>>>if you u have nothing useful to say why dont you shut up, if you want
>>>>>>>a
>>>>>>>picture of the problem, ill give a picture of the problem
>>>>>>>
>>>>>>>http://www.fsbproject.com.ar/picture.jpg
>>>>>>>
>>>>>>>
>>>>>>>----- Original Message -----
>>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>>To: <cod at icculus.org>
>>>>>>>Sent: Thursday, December 23, 2004 7:51 AM
>>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>>
>>>>>>>
>>>>>>>Maybe it's a bug, maybe it is related to less cpu cache maybe
>>>>>>>whatever...
>>>>>>>Point is YOU are not the one to decide how to solve bugs and YOU
>>>>>>>are not the one to tell me what questions to ask!
>>>>>>>So either unsubscribe or shut up if you can't help or
>>>>>>>have nothing useful to say. Your pathetic flames are getting boring.
>>>>>>>
>>>>>>>I am just trying to get a picture of the problem, that's why I ask
>>>>>>>this
>>>>>>>question,
>>>>>>>and when you ever have done something like support ( I doubt you even
>>>>>>>know what the
>>>>>>>Word means ), you would now that this is a common way to analyze a
>>>>>>>problem.
>>>>>>>
>>>>>>>--
>>>>>>>Regards
>>>>>>>deltaray
>>>>>>>
>>>>>>>
>>>>>>>>-----Original Message-----
>>>>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>>>>>>Sent: Donnerstag, 23. Dezember 2004 11:36
>>>>>>>>To: cod at icculus.org
>>>>>>>>Subject: Re: [cod] CPU Usage
>>>>>>>>
>>>>>>>>make me a favor a stop sending those emails with stupid questions.
>>>>>>>>
>>>>>>>>we are dealing with a bug that has been reported as soon as
>>>>>>>>the game was launched, and  now i have to read the same
>>>>>>>>bullshit again.
>>>>>>>>
>>>>>>>>And no, i dont use a yellow mouse, that discard the crap of
>>>>>>>>scr_friendlyfire read only, bunch of pts.
>>>>>>>>
>>>>>>>>
>>>>>>>>----- Original Message -----
>>>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>>>To: <cod at icculus.org>
>>>>>>>>Sent: Thursday, December 23, 2004 7:29 AM
>>>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>>>
>>>>>>>>
>>>>>>>>Do us a favor and hit the unsubscribe button...oh  forgot I mean
>>>>>>>>email
>>>>>>>>
>>>>>>>>--
>>>>>>>>deltaray
>>>>>>>>
>>>>>>>>
>>>>>>>>>-----Original Message-----
>>>>>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>>>>>>>Sent: Donnerstag, 23. Dezember 2004 11:11
>>>>>>>>>To: cod at icculus.org
>>>>>>>>>Subject: Re: [cod] CPU Usage
>>>>>>>>>
>>>>>>>>>what king of mind still thinks that the 80% of CPU usage is
>>>>>>>>
>>>>>>>>caused by
>>>>>>>>
>>>>>>>>>hunkmegs.
>>>>>>>>>
>>>>>>>>>Its damm game bug, for jesus!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>----- Original Message -----
>>>>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>>>>To: <cod at icculus.org>
>>>>>>>>>Sent: Thursday, December 23, 2004 6:07 AM
>>>>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>What kind of server do you have?
>>>>>>>>>How much mem, CPU speed and so on?
>>>>>>>>>How have you configured your hunkmegs?
>>>>>>>>>
>>>>>>>>>Questions over questions...
>>>>>>>>>
>>>>>>>>>--
>>>>>>>>>deltaray
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>-----Original Message-----
>>>>>>>>>>From: Geoff Goas [mailto:gitman at gmail.com]
>>>>>>>>>>Sent: Donnerstag, 23. Dezember 2004 00:24
>>>>>>>>>>To: cod at icculus.org
>>>>>>>>>>Subject: [cod] CPU Usage
>>>>>>>>>>
>>>>>>>>>>so here we are again, revisiting this issue, yet now its worse.
>>>>>>>>>>
>>>>>>>>>>my base assault server is now getting consitent lag since
>>>>>>>>>
>>>>>>>>>the patch,
>>>>>>>>>
>>>>>>>>>>everyone's pings are above 100. something has to be done,
>>>>>>>>
>>>>>>>>or all my
>>>>>>>>
>>>>>>>>>>donaters are going to stop donating. i've already taken
>>>>>>>>>
>>>>>>>>>kursk out of
>>>>>>>>>
>>>>>>>>>>the rotation but it seems to be happing on every other map
>>>>>>>>>>
>>>>>>>>>>with 32 people its averaging at 85-90%!!!!! what is going on?
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>
>>>>
>>>>
>>>
>>> -- 
>>> With regards,
>>>
>>> Say_Ten
>>>
>>>
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>>>
>>>
>>
>>
>
>
>
> 




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