[cod] CPU Usage

Matthew Cheale say_ten at multiplay.co.uk
Thu Dec 23 07:20:33 EST 2004


There's no reason to use "+set fs_game uo" when starting a cod server, the 
alternate binaries imply that anyway.  Adding that actually makes your server 
show up as a moded server in the serverlist.

Darren Rathbone wrote:
> Sorry for hijacking someone else's thread...
> 
> 
>>You not even starting the United Offensive mod within your start line: 
>>missing this paramter:
>>+set fs_game uo
> 
> 
> I'm not doing this on our servers, but everything seems to work fine. Any
> advantages ??
> 
> Incidently, we're running 2x20 slot gservers on 1 server. When pretty full
> last night everything looked fine, no cpu-usage or memory issues.
> 
> Thx
> 
> Darren Rathbone
> darren at rathbone.org.uk
> http://www.techspot.co.uk
> 
>  
> 
> -----Original Message-----
> From: Jay Vasallo [mailto:jayco1 at charter.net] 
> Sent: 23 December 2004 11:38
> To: cod at icculus.org
> Subject: Re: [cod] CPU Usage
> 
> 
> 
> Here's a small section of your script. This is basically all you need. The 
> rest in the script is bells and whisles and it does one thing, "It keeps 
> trying to restart a crashed server" . No good.
> 
> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set fs_homepath 
> '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +set g_gametype bas +map 
> mp_foy +exec coduopublico.cfg +set com_hunkmegs 256"
> 
> Place the gametype in the server.cfg
> Place the mapcycle in the server,cfg - You missing the entire mapcycle.
> Place "map rotate" at the bottom of the server.cfg
> You not even starting the United Offensive mod within your start line: 
> missing this paramter:
> +set fs_game uo
> 
> Try This for your startup paramter within your script:
> 
> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set fs_game uo +set 
> fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +exec 
> coduopublico.cfg +set com_hunkmegs 256"
> 
> 
> 
> 
> 
> 
> 
> 
> ----- Original Message ----- 
> From: "Pablo DD" <paddxxxx at arnet.com.ar>
> To: <cod at icculus.org>
> Sent: Thursday, December 23, 2004 5:15 AM
> Subject: Re: [cod] CPU Usage
> 
> 
> 
>>but man, i have adm. RTCW, ET, Q3
>>
>>
>>the engine is always the same, for example, cod regular works OK, but 
>>CODUO
>>not, im not running mods, ill give u a copy of the cfg, but, it wont work.
>>
>>www.fsbproject.com.ar/cfg.zip
>>
>>its the cfg file, and the script to start it.
>>
>>
>>----- Original Message -----
>>From: "Jay Vasallo" <jayco1 at charter.net>
>>To: <cod at icculus.org>
>>Sent: Thursday, December 23, 2004 7:59 AM
>>Subject: Re: [cod] CPU Usage
>>
>>
>>
>>>Thats the first sign of a crashed server. Looks like to me you have no
>>
>>clue
>>
>>>as to what is going on.....
>>>I will do you a favor and send you a link in the morning. This link will
>>>have an entire setup ready to go. Make me a zipped folder with what ever
>>>mods you have installed and a server.cfg.
>>>
>>>But you have to stop being a rude donkey!
>>>
>>>
>>>
>>>
>>>----- Original Message -----
>>>From: "Pablo DD" <paddxxxx at arnet.com.ar>
>>>To: <cod at icculus.org>
>>>Sent: Thursday, December 23, 2004 4:51 AM
>>>Subject: Re: [cod] CPU Usage
>>>
>>>
>>>
>>>>if you u have nothing useful to say why dont you shut up, if you want a
>>>>picture of the problem, ill give a picture of the problem
>>>>
>>>>http://www.fsbproject.com.ar/picture.jpg
>>>>
>>>>
>>>>----- Original Message -----
>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>To: <cod at icculus.org>
>>>>Sent: Thursday, December 23, 2004 7:51 AM
>>>>Subject: RE: [cod] CPU Usage
>>>>
>>>>
>>>>Maybe it's a bug, maybe it is related to less cpu cache maybe
>>>>whatever...
>>>>Point is YOU are not the one to decide how to solve bugs and YOU
>>>>are not the one to tell me what questions to ask!
>>>>So either unsubscribe or shut up if you can't help or
>>>>have nothing useful to say. Your pathetic flames are getting boring.
>>>>
>>>>I am just trying to get a picture of the problem, that's why I ask this
>>>>question,
>>>>and when you ever have done something like support ( I doubt you even
>>>>know what the
>>>>Word means ), you would now that this is a common way to analyze a
>>>>problem.
>>>>
>>>>--
>>>>Regards
>>>>deltaray
>>>>
>>>>
>>>>>-----Original Message-----
>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>>>Sent: Donnerstag, 23. Dezember 2004 11:36
>>>>>To: cod at icculus.org
>>>>>Subject: Re: [cod] CPU Usage
>>>>>
>>>>>make me a favor a stop sending those emails with stupid questions.
>>>>>
>>>>>we are dealing with a bug that has been reported as soon as
>>>>>the game was launched, and  now i have to read the same
>>>>>bullshit again.
>>>>>
>>>>>And no, i dont use a yellow mouse, that discard the crap of
>>>>>scr_friendlyfire read only, bunch of pts.
>>>>>
>>>>>
>>>>>----- Original Message -----
>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>To: <cod at icculus.org>
>>>>>Sent: Thursday, December 23, 2004 7:29 AM
>>>>>Subject: RE: [cod] CPU Usage
>>>>>
>>>>>
>>>>>Do us a favor and hit the unsubscribe button...oh  forgot I mean email
>>>>>
>>>>>--
>>>>>deltaray
>>>>>
>>>>>
>>>>>>-----Original Message-----
>>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>>>>Sent: Donnerstag, 23. Dezember 2004 11:11
>>>>>>To: cod at icculus.org
>>>>>>Subject: Re: [cod] CPU Usage
>>>>>>
>>>>>>what king of mind still thinks that the 80% of CPU usage is
>>>>>
>>>>>caused by
>>>>>
>>>>>>hunkmegs.
>>>>>>
>>>>>>Its damm game bug, for jesus!
>>>>>>
>>>>>>
>>>>>>----- Original Message -----
>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>To: <cod at icculus.org>
>>>>>>Sent: Thursday, December 23, 2004 6:07 AM
>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>
>>>>>>
>>>>>>What kind of server do you have?
>>>>>>How much mem, CPU speed and so on?
>>>>>>How have you configured your hunkmegs?
>>>>>>
>>>>>>Questions over questions...
>>>>>>
>>>>>>--
>>>>>>deltaray
>>>>>>
>>>>>>
>>>>>>>-----Original Message-----
>>>>>>>From: Geoff Goas [mailto:gitman at gmail.com]
>>>>>>>Sent: Donnerstag, 23. Dezember 2004 00:24
>>>>>>>To: cod at icculus.org
>>>>>>>Subject: [cod] CPU Usage
>>>>>>>
>>>>>>>so here we are again, revisiting this issue, yet now its worse.
>>>>>>>
>>>>>>>my base assault server is now getting consitent lag since
>>>>>>
>>>>>>the patch,
>>>>>>
>>>>>>>everyone's pings are above 100. something has to be done,
>>>>>
>>>>>or all my
>>>>>
>>>>>>>donaters are going to stop donating. i've already taken
>>>>>>
>>>>>>kursk out of
>>>>>>
>>>>>>>the rotation but it seems to be happing on every other map
>>>>>>>
>>>>>>>with 32 people its averaging at 85-90%!!!!! what is going on?
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
> 
> 
> 

-- 
With regards,

Say_Ten


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