[cod] Hijacking and private messages [was:Link For Pablo]

Luke luke at techfreak.org
Thu Dec 23 07:20:48 EST 2004


Look,

It's not normally my way to flame, and I appologize to all the
old-timers on this list, but I gotta get this out:

I appreciate what people are trying to do on this list, but I'm
getting freakin pissed at all the thread hijacking, emails to the
list that should go directly to one member, etc.

Please keep in mind a few things when posting here:

1) many of the people on this list are EXTREMELY busy people and
dont want to guess whats in a thread. If the title of the thread
says 'cpu usage' it really should not be hijacked into a discussion
on one admins script that has map script errors. It's rude,
inneficient, and works to erode the effectiveness of this mailing
list.

2) If you need to send a personal email to one person, dont waste
our time (or Ryans bandwidht) by sending it to the entire list.

3) have some humilty and some respect for others on this list.

Luke

Jay Vasallo said:
> Here ya go Pablo,
>
> I corrected all your mistakes and made you a new config file. I also
> corrected your start script.
>
> http://files.clanwarz.net/temp/pablo.zip
>
> Good Luck!
>
> =o)
>
>
> ----- Original Message -----
> From: "Jay Vasallo" <jayco1 at charter.net>
> To: <cod at icculus.org>
> Sent: Thursday, December 23, 2004 5:37 AM
> Subject: Re: [cod] CPU Usage
>
>
>>
>>
>> Here's a small section of your script. This is basically all you
>> need. The
>> rest in the script is bells and whisles and it does one thing, "It
>> keeps
>> trying to restart a crashed server" . No good.
>>
>> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set
>> fs_homepath
>> '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +set g_gametype
>> bas +map
>> mp_foy +exec coduopublico.cfg +set com_hunkmegs 256"
>>
>> Place the gametype in the server.cfg
>> Place the mapcycle in the server,cfg - You missing the entire
>> mapcycle.
>> Place "map rotate" at the bottom of the server.cfg
>> You not even starting the United Offensive mod within your start
>> line:
>> missing this paramter:
>> +set fs_game uo
>>
>> Try This for your startup paramter within your script:
>>
>> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set
>> fs_game uo
>> +set fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0
>> +exec
>> coduopublico.cfg +set com_hunkmegs 256"
>>
>>
>>
>>
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "Pablo DD" <paddxxxx at arnet.com.ar>
>> To: <cod at icculus.org>
>> Sent: Thursday, December 23, 2004 5:15 AM
>> Subject: Re: [cod] CPU Usage
>>
>>
>>> but man, i have adm. RTCW, ET, Q3
>>>
>>>
>>> the engine is always the same, for example, cod regular works OK,
>>> but
>>> CODUO
>>> not, im not running mods, ill give u a copy of the cfg, but, it
>>> wont
>>> work.
>>>
>>> www.fsbproject.com.ar/cfg.zip
>>>
>>> its the cfg file, and the script to start it.
>>>
>>>
>>> ----- Original Message -----
>>> From: "Jay Vasallo" <jayco1 at charter.net>
>>> To: <cod at icculus.org>
>>> Sent: Thursday, December 23, 2004 7:59 AM
>>> Subject: Re: [cod] CPU Usage
>>>
>>>
>>>> Thats the first sign of a crashed server. Looks like to me you
>>>> have no
>>> clue
>>>> as to what is going on.....
>>>> I will do you a favor and send you a link in the morning. This
>>>> link will
>>>> have an entire setup ready to go. Make me a zipped folder with
>>>> what ever
>>>> mods you have installed and a server.cfg.
>>>>
>>>> But you have to stop being a rude donkey!
>>>>
>>>>
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: "Pablo DD" <paddxxxx at arnet.com.ar>
>>>> To: <cod at icculus.org>
>>>> Sent: Thursday, December 23, 2004 4:51 AM
>>>> Subject: Re: [cod] CPU Usage
>>>>
>>>>
>>>> > if you u have nothing useful to say why dont you shut up, if
>>>> you want
>>>> > a
>>>> > picture of the problem, ill give a picture of the problem
>>>> >
>>>> > http://www.fsbproject.com.ar/picture.jpg
>>>> >
>>>> >
>>>> > ----- Original Message -----
>>>> > From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>> > To: <cod at icculus.org>
>>>> > Sent: Thursday, December 23, 2004 7:51 AM
>>>> > Subject: RE: [cod] CPU Usage
>>>> >
>>>> >
>>>> > Maybe it's a bug, maybe it is related to less cpu cache maybe
>>>> > whatever...
>>>> > Point is YOU are not the one to decide how to solve bugs and
>>>> YOU
>>>> > are not the one to tell me what questions to ask!
>>>> > So either unsubscribe or shut up if you can't help or
>>>> > have nothing useful to say. Your pathetic flames are getting
>>>> boring.
>>>> >
>>>> > I am just trying to get a picture of the problem, that's why I
>>>> ask
>>>> > this
>>>> > question,
>>>> > and when you ever have done something like support ( I doubt
>>>> you even
>>>> > know what the
>>>> > Word means ), you would now that this is a common way to
>>>> analyze a
>>>> > problem.
>>>> >
>>>> > --
>>>> > Regards
>>>> > deltaray
>>>> >
>>>> >> -----Original Message-----
>>>> >> From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>> >> Sent: Donnerstag, 23. Dezember 2004 11:36
>>>> >> To: cod at icculus.org
>>>> >> Subject: Re: [cod] CPU Usage
>>>> >>
>>>> >> make me a favor a stop sending those emails with stupid
>>>> questions.
>>>> >>
>>>> >> we are dealing with a bug that has been reported as soon as
>>>> >> the game was launched, and  now i have to read the same
>>>> >> bullshit again.
>>>> >>
>>>> >> And no, i dont use a yellow mouse, that discard the crap of
>>>> >> scr_friendlyfire read only, bunch of pts.
>>>> >>
>>>> >>
>>>> >> ----- Original Message -----
>>>> >> From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>> >> To: <cod at icculus.org>
>>>> >> Sent: Thursday, December 23, 2004 7:29 AM
>>>> >> Subject: RE: [cod] CPU Usage
>>>> >>
>>>> >>
>>>> >> Do us a favor and hit the unsubscribe button...oh  forgot I
>>>> mean
>>>> >> email
>>>> >>
>>>> >> --
>>>> >> deltaray
>>>> >>
>>>> >> > -----Original Message-----
>>>> >> > From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>> >> > Sent: Donnerstag, 23. Dezember 2004 11:11
>>>> >> > To: cod at icculus.org
>>>> >> > Subject: Re: [cod] CPU Usage
>>>> >> >
>>>> >> > what king of mind still thinks that the 80% of CPU usage is
>>>> >> caused by
>>>> >> > hunkmegs.
>>>> >> >
>>>> >> > Its damm game bug, for jesus!
>>>> >> >
>>>> >> >
>>>> >> > ----- Original Message -----
>>>> >> > From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>> >> > To: <cod at icculus.org>
>>>> >> > Sent: Thursday, December 23, 2004 6:07 AM
>>>> >> > Subject: RE: [cod] CPU Usage
>>>> >> >
>>>> >> >
>>>> >> > What kind of server do you have?
>>>> >> > How much mem, CPU speed and so on?
>>>> >> > How have you configured your hunkmegs?
>>>> >> >
>>>> >> > Questions over questions...
>>>> >> >
>>>> >> > --
>>>> >> > deltaray
>>>> >> >
>>>> >> > > -----Original Message-----
>>>> >> > > From: Geoff Goas [mailto:gitman at gmail.com]
>>>> >> > > Sent: Donnerstag, 23. Dezember 2004 00:24
>>>> >> > > To: cod at icculus.org
>>>> >> > > Subject: [cod] CPU Usage
>>>> >> > >
>>>> >> > > so here we are again, revisiting this issue, yet now its
>>>> worse.
>>>> >> > >
>>>> >> > > my base assault server is now getting consitent lag since
>>>> >> > the patch,
>>>> >> > > everyone's pings are above 100. something has to be done,
>>>> >> or all my
>>>> >> > > donaters are going to stop donating. i've already taken
>>>> >> > kursk out of
>>>> >> > > the rotation but it seems to be happing on every other
>>>> map
>>>> >> > >
>>>> >> > > with 32 people its averaging at 85-90%!!!!! what is going
>>>> on?
>>>> >> > >
>>>> >> >
>>>> >> >
>>>> >>
>>>> >>
>>>> >
>>>> >
>>>>
>>>
>>
>>
>


-- 
www.frankenworks.com - headquarters for linux game admins.



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