Link For Pablo

Jay Vasallo jayco1 at charter.net
Thu Dec 23 07:01:30 EST 2004


Here ya go Pablo,

I corrected all your mistakes and made you a new config file. I also 
corrected your start script.

http://files.clanwarz.net/temp/pablo.zip

Good Luck!

=o)


----- Original Message ----- 
From: "Jay Vasallo" <jayco1 at charter.net>
To: <cod at icculus.org>
Sent: Thursday, December 23, 2004 5:37 AM
Subject: Re: [cod] CPU Usage


>
>
> Here's a small section of your script. This is basically all you need. The 
> rest in the script is bells and whisles and it does one thing, "It keeps 
> trying to restart a crashed server" . No good.
>
> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set fs_homepath 
> '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +set g_gametype bas +map 
> mp_foy +exec coduopublico.cfg +set com_hunkmegs 256"
>
> Place the gametype in the server.cfg
> Place the mapcycle in the server,cfg - You missing the entire mapcycle.
> Place "map rotate" at the bottom of the server.cfg
> You not even starting the United Offensive mod within your start line: 
> missing this paramter:
> +set fs_game uo
>
> Try This for your startup paramter within your script:
>
> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set fs_game uo 
> +set fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +exec 
> coduopublico.cfg +set com_hunkmegs 256"
>
>
>
>
>
>
>
>
> ----- Original Message ----- 
> From: "Pablo DD" <paddxxxx at arnet.com.ar>
> To: <cod at icculus.org>
> Sent: Thursday, December 23, 2004 5:15 AM
> Subject: Re: [cod] CPU Usage
>
>
>> but man, i have adm. RTCW, ET, Q3
>>
>>
>> the engine is always the same, for example, cod regular works OK, but 
>> CODUO
>> not, im not running mods, ill give u a copy of the cfg, but, it wont 
>> work.
>>
>> www.fsbproject.com.ar/cfg.zip
>>
>> its the cfg file, and the script to start it.
>>
>>
>> ----- Original Message -----
>> From: "Jay Vasallo" <jayco1 at charter.net>
>> To: <cod at icculus.org>
>> Sent: Thursday, December 23, 2004 7:59 AM
>> Subject: Re: [cod] CPU Usage
>>
>>
>>> Thats the first sign of a crashed server. Looks like to me you have no
>> clue
>>> as to what is going on.....
>>> I will do you a favor and send you a link in the morning. This link will
>>> have an entire setup ready to go. Make me a zipped folder with what ever
>>> mods you have installed and a server.cfg.
>>>
>>> But you have to stop being a rude donkey!
>>>
>>>
>>>
>>>
>>> ----- Original Message -----
>>> From: "Pablo DD" <paddxxxx at arnet.com.ar>
>>> To: <cod at icculus.org>
>>> Sent: Thursday, December 23, 2004 4:51 AM
>>> Subject: Re: [cod] CPU Usage
>>>
>>>
>>> > if you u have nothing useful to say why dont you shut up, if you want 
>>> > a
>>> > picture of the problem, ill give a picture of the problem
>>> >
>>> > http://www.fsbproject.com.ar/picture.jpg
>>> >
>>> >
>>> > ----- Original Message -----
>>> > From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>> > To: <cod at icculus.org>
>>> > Sent: Thursday, December 23, 2004 7:51 AM
>>> > Subject: RE: [cod] CPU Usage
>>> >
>>> >
>>> > Maybe it's a bug, maybe it is related to less cpu cache maybe
>>> > whatever...
>>> > Point is YOU are not the one to decide how to solve bugs and YOU
>>> > are not the one to tell me what questions to ask!
>>> > So either unsubscribe or shut up if you can't help or
>>> > have nothing useful to say. Your pathetic flames are getting boring.
>>> >
>>> > I am just trying to get a picture of the problem, that's why I ask 
>>> > this
>>> > question,
>>> > and when you ever have done something like support ( I doubt you even
>>> > know what the
>>> > Word means ), you would now that this is a common way to analyze a
>>> > problem.
>>> >
>>> > --
>>> > Regards
>>> > deltaray
>>> >
>>> >> -----Original Message-----
>>> >> From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>> >> Sent: Donnerstag, 23. Dezember 2004 11:36
>>> >> To: cod at icculus.org
>>> >> Subject: Re: [cod] CPU Usage
>>> >>
>>> >> make me a favor a stop sending those emails with stupid questions.
>>> >>
>>> >> we are dealing with a bug that has been reported as soon as
>>> >> the game was launched, and  now i have to read the same
>>> >> bullshit again.
>>> >>
>>> >> And no, i dont use a yellow mouse, that discard the crap of
>>> >> scr_friendlyfire read only, bunch of pts.
>>> >>
>>> >>
>>> >> ----- Original Message -----
>>> >> From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>> >> To: <cod at icculus.org>
>>> >> Sent: Thursday, December 23, 2004 7:29 AM
>>> >> Subject: RE: [cod] CPU Usage
>>> >>
>>> >>
>>> >> Do us a favor and hit the unsubscribe button...oh  forgot I mean 
>>> >> email
>>> >>
>>> >> --
>>> >> deltaray
>>> >>
>>> >> > -----Original Message-----
>>> >> > From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>> >> > Sent: Donnerstag, 23. Dezember 2004 11:11
>>> >> > To: cod at icculus.org
>>> >> > Subject: Re: [cod] CPU Usage
>>> >> >
>>> >> > what king of mind still thinks that the 80% of CPU usage is
>>> >> caused by
>>> >> > hunkmegs.
>>> >> >
>>> >> > Its damm game bug, for jesus!
>>> >> >
>>> >> >
>>> >> > ----- Original Message -----
>>> >> > From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>> >> > To: <cod at icculus.org>
>>> >> > Sent: Thursday, December 23, 2004 6:07 AM
>>> >> > Subject: RE: [cod] CPU Usage
>>> >> >
>>> >> >
>>> >> > What kind of server do you have?
>>> >> > How much mem, CPU speed and so on?
>>> >> > How have you configured your hunkmegs?
>>> >> >
>>> >> > Questions over questions...
>>> >> >
>>> >> > --
>>> >> > deltaray
>>> >> >
>>> >> > > -----Original Message-----
>>> >> > > From: Geoff Goas [mailto:gitman at gmail.com]
>>> >> > > Sent: Donnerstag, 23. Dezember 2004 00:24
>>> >> > > To: cod at icculus.org
>>> >> > > Subject: [cod] CPU Usage
>>> >> > >
>>> >> > > so here we are again, revisiting this issue, yet now its worse.
>>> >> > >
>>> >> > > my base assault server is now getting consitent lag since
>>> >> > the patch,
>>> >> > > everyone's pings are above 100. something has to be done,
>>> >> or all my
>>> >> > > donaters are going to stop donating. i've already taken
>>> >> > kursk out of
>>> >> > > the rotation but it seems to be happing on every other map
>>> >> > >
>>> >> > > with 32 people its averaging at 85-90%!!!!! what is going on?
>>> >> > >
>>> >> >
>>> >> >
>>> >>
>>> >>
>>> >
>>> >
>>>
>>
>
> 




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