[cod] COD 1.5+Pam= Crash?

Nemeth nemeth at jolt.co.uk
Wed Dec 22 08:11:59 EST 2004


Those settings will be overridden by whatever is in the relevant rules set
(zzzpamv105_cbopencup_rules.pk3 in your case). Putting them in a .cfg makes
no difference whatsoever.

Roll on PAM 1.07

Nemeth

Jolt Call of Duty Head Admin
cod.jolt.co.uk - #cod.jolt - codleague.jolt.co.uk - #codleague.jolt
________________________________________
From: Elso András [mailto:el-bandi at mailbox.hu] 
Sent: 22 December 2004 13:05
To: cod at icculus.org
Subject: Re: [cod] COD 1.5+Pam= Crash?

Hi,
 
Your config file is wrong:
You need this lines in configfile:
 
// SERVER settings ------------------------------
set dedicated "2"
set developer "0"
set scr_drawfriend "1"          // Team Icons
set scr_forcerespawn "0"        // Forced Respawn
set scr_friendlyfire "1"        // Friendly Fire
 

// SERVER 1.2 settings --------------------------
set scr_killcam "0"             // Killcam
set scr_freelook "0"            // Freelook
set scr_spectateenemy "0"       // Spectate nmys
set scr_teambalance "0"         // Team balace
// PAM settings ---------------------------------
set pam_mode "cb_opencup"
set g_matchwarmuptime "10"
set g_roundwarmuptime "5"
set g_matchintermission "10"
set sv_noDropSniper "1"
set sv_alliedSniperLimit "1"
set sv_alliedSMGLimit "99"
set sv_alliedMGLimit "99"
set sv_axisSniperLimit "1"
set sv_axisSMGLimit "99"
set sv_axisMGLimit "99"
set g_matchmode "0"
set g_teamswitch "round"
set sv_playersleft "1"
set sv_axisgoat "0"
set sv_pamsounds "0"
set sv_showshots "0"
set sv_showstats "0"
set g_ot "0"
set g_allowtie "0"
I have seen this problem already.
 
Elbandi
----- Original Message ----- 
From: sales at nclansite.net 
To: cod at icculus.org 
Sent: Wednesday, December 22, 2004 1:25 AM
Subject: [cod] COD 1.5+Pam= Crash?

im running the linux 1.5 and for some reason im getting crashes. (the
console log has this when the crash occurs)  Please help out. TY 

******* script runtime error *******
undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line 1252)
if (!isdefined (eAttacker.pers["pamstats_hits"]))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************




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