[cod] COD 1.5+Pam= Crash?

sales at nclansite.net sales at nclansite.net
Tue Dec 21 21:25:41 EST 2004


So how would I fix it Geoff? 

-----Original Message-----
From: Geoff Goas [mailto:gitman at gmail.com] 
Sent: Tuesday, December 21, 2004 8:47 PM
To: cod at icculus.org
Subject: Re: [cod] COD 1.5+Pam= Crash?

it needs to check if eAttacker is defined first


On Tue, 21 Dec 2004 19:25:21 -0500, sales at nclansite.net
<sales at nclansite.net> wrote:
> 
> 
> im running the linux 1.5 and for some reason im getting crashes. (the
> console log has this when the crash occurs)  Please help out. TY 
> 
> ******* script runtime error *******
> undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line
1252)
> if (!isdefined (eAttacker.pers["pamstats_hits"]))
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an array, string, or vector: (file
> 'maps\mp\gametypes\sd.gsc', line 1252)
> if (!isdefined (eAttacker.pers["pamstats_hits"]))
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line
1253)
> eAttacker.pers["pamstats_hits"] = 0;
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line
1254)
> eAttacker.pers["pamstats_hits"]++;
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> ++ must be applied to an int (applied to undefined): (file
> 'maps\mp\gametypes\sd.gsc', line 1254)
> eAttacker.pers["pamstats_hits"]++;
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line
1257)
> if (!isdefined (eAttacker.pers["pamstats_damage_given"]))
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an array, string, or vector: (file
> 'maps\mp\gametypes\sd.gsc', line 1257)
> if (!isdefined (eAttacker.pers["pamstats_damage_given"]))
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line
1258)
> eAttacker.pers["pamstats_damage_given"] = 0;
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line
1259)
> eAttacker.pers["pamstats_damage_given"] =
> eAttacker.pers["pamstats_damage_given"] + iDamage;
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an array, string, or vector: (file
> 'maps\mp\gametypes\sd.gsc', line 1259)
> eAttacker.pers["pamstats_damage_given"] =
> eAttacker.pers["pamstats_damage_given"] + iDamage;
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> pair has unmatching types 'undefined' and 'int': (file
> 'maps\mp\gametypes\sd.gsc', line 1259)
> eAttacker.pers["pamstats_damage_given"] =
> eAttacker.pers["pamstats_damage_given"] + iDamage;
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
> ******* script runtime error *******
> undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line
1259)
> eAttacker.pers["pamstats_damage_given"] =
> eAttacker.pers["pamstats_damage_given"] + iDamage;
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
> [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
> CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
> sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
> *
> ************************************
> 
>







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