COD 1.5+Pam= Crash?

sales at nclansite.net sales at nclansite.net
Tue Dec 21 19:25:21 EST 2004


im running the linux 1.5 and for some reason im getting crashes. (the
console log has this when the crash occurs)  Please help out. TY 

******* script runtime error *******
undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line 1252)
if (!isdefined (eAttacker.pers["pamstats_hits"]))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an array, string, or vector: (file
'maps\mp\gametypes\sd.gsc', line 1252)
if (!isdefined (eAttacker.pers["pamstats_hits"]))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line 1253)
eAttacker.pers["pamstats_hits"] = 0;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line 1254)
eAttacker.pers["pamstats_hits"]++;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
++ must be applied to an int (applied to undefined): (file
'maps\mp\gametypes\sd.gsc', line 1254)
eAttacker.pers["pamstats_hits"]++;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line 1257)
if (!isdefined (eAttacker.pers["pamstats_damage_given"]))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an array, string, or vector: (file
'maps\mp\gametypes\sd.gsc', line 1257)
if (!isdefined (eAttacker.pers["pamstats_damage_given"]))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line 1258)
eAttacker.pers["pamstats_damage_given"] = 0;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line 1259)
eAttacker.pers["pamstats_damage_given"] =
eAttacker.pers["pamstats_damage_given"] + iDamage;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an array, string, or vector: (file
'maps\mp\gametypes\sd.gsc', line 1259)
eAttacker.pers["pamstats_damage_given"] =
eAttacker.pers["pamstats_damage_given"] + iDamage;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
pair has unmatching types 'undefined' and 'int': (file
'maps\mp\gametypes\sd.gsc', line 1259)
eAttacker.pers["pamstats_damage_given"] =
eAttacker.pers["pamstats_damage_given"] + iDamage;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************

******* script runtime error *******
undefined is not an object: (file 'maps\mp\gametypes\sd.gsc', line 1259)
eAttacker.pers["pamstats_damage_given"] =
eAttacker.pers["pamstats_damage_given"] + iDamage;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
*
************************************


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