[cod] COD crash log ( regular )

Cyrille Demaret cyrille at easynet.be
Tue Dec 21 10:44:52 EST 2004


Hi,

I've exactly the same problem on our slackware servers running:

Linux version 2.6.5 (root at s01) (gcc version 3.2.3) #1 SMP Sun Apr 4 13:13:57
CEST 2004

Here's my bt output :

#0  0x40178ac1 in kill () from /lib/libc.so.6
#1  0x4002a9ed in pthread_kill () from /lib/libpthread.so.0
#2  0x4002ad0b in raise () from /lib/libpthread.so.0
#3  0x401786fa in raise () from /lib/libc.so.6
#4  0x4017a127 in abort () from /lib/libc.so.6
#5  0x400fb794 in __cxa_call_unexpected () from /usr/lib/libstdc++.so.5
#6  0x400fb7e1 in std::terminate() () from /usr/lib/libstdc++.so.5
#7  0x400fb951 in __cxa_throw () from /usr/lib/libstdc++.so.5
#8  0x080a9974 in strcpy ()
#9  0x080af57b in strcpy ()
#10 0x492c8342 in Scr_Error () from /home/sim/server/main/game.mp.i386.so
#11 0x492c1371 in G_FindConfigstringIndex () from
/home/sim/server/main/game.mp.i386.so
#12 0x492c1409 in G_LocalizedStringIndex () from
/home/sim/server/main/game.mp.i386.so
#13 0x4929f72e in GScr_AddFieldsForHudElems () from
/home/sim/server/main/game.mp.i386.so
#14 0x080aada3 in strcpy ()
#15 0x080adfe0 in strcpy ()
#16 0x080ae4a8 in strcpy ()
#17 0x080af7eb in strcpy ()
#18 0x492c8c59 in Scr_RunCurrentThreads () from
/home/sim/server/main/game.mp.i386.so
#19 0x492a67ea in G_RunFrame () from /home/sim/server/main/game.mp.i386.so
#20 0x492a395b in vmMain () from /home/sim/server/main/game.mp.i386.so
#21 0x0809b0b7 in strcpy ()
#22 0x08094141 in strcpy ()
#23 0x08094789 in strcpy ()
#24 0x080719a5 in strcpy ()
#25 0x080d4ad4 in strcpy ()
#26 0x40164d06 in __libc_start_main () from /lib/libc.so.6

I'm checking in the strace the see if there's something wrong.

Sincerely,

Cyrille Demaret

-----Message d'origine-----
De : Steven Hartland [mailto:killing at multiplay.co.uk] 
Envoyé : mardi 21 décembre 2004 15:49
À : cod at icculus.org
Objet : [cod] COD crash log ( regular )

Got up this morning to 89 crash reports looks like they are all the same.

Double check the pk's with the large package just in case they are all fine
:)
(gdb) bt
#0  0x181d6781 in kill () from /lib/libc.so.6
#1  0x18109e5e in pthread_kill () from /lib/libpthread.so.0
#2  0x1810a339 in raise () from /lib/libpthread.so.0
#3  0x181d7be1 in abort () from /lib/libc.so.6
#4  0x18167df7 in __cxxabiv1::__terminate(void (*)()) (handler=0x181d7b10
<abort>)
    at ../../../../gcc-3.2.3/libstdc++-v3/libsupc++/eh_terminate.cc:47
#5  0x18167e44 in std::terminate() () at
../../../../gcc-3.2.3/libstdc++-v3/libsupc++/eh_terminate.cc:57
#6  0x18167fc6 in __cxa_throw () at
../../../../gcc-3.2.3/libstdc++-v3/libsupc++/eh_throw.cc:77
#7  0x080a9974 in strcpy ()
#8  0x080af57b in strcpy ()
#9  0x080af63a in strcpy ()
#10 0x2150639c in Scr_ParamError () from
/usr/local/games2/cod/main/game.mp.i386.so
#11 0x214d16c9 in PlayerCmd_giveWeapon () from
/usr/local/games2/cod/main/game.mp.i386.so
#12 0x080aada3 in strcpy ()
#13 0x080adfe0 in strcpy ()
#14 0x080ae4a8 in strcpy ()
#15 0x080af7eb in strcpy ()
#16 0x21506c59 in Scr_RunCurrentThreads () from
/usr/local/games2/cod/main/game.mp.i386.so
#17 0x214e47ea in G_RunFrame () from
/usr/local/games2/cod/main/game.mp.i386.so
#18 0x214e195b in vmMain () from /usr/local/games2/cod/main/game.mp.i386.so
#19 0x0809b0b7 in strcpy ()
#20 0x08094141 in strcpy ()
#21 0x08094789 in strcpy ()
#22 0x080719a5 in strcpy ()
#23 0x080d4ad4 in strcpy ()
#24 0x181c614f in __libc_start_main () from /lib/libc.so.6

    Steve / K


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