[cod] tracking ips...

BludGeonT[EUG] bludgeont at gmail.com
Fri Dec 17 22:23:25 EST 2004


You can also create a script that tails the ip_conntrack file in /proc
(I guess this might be redhat specific) - it shows you all.  :)

Just another option of yet how to do something, isnt unix/linux the bomb.

BludGeonT[EUG]


On Wed, 15 Dec 2004 10:34:47 -0000, Carlo Moretto
<Carlo at londonengland.co.uk> wrote:
> http://stats.clanfx.com is the address for the prgram that parses the log
> file for detailed stats, but that is game specific stats I.E amount of
> players, top players by kills, skill, amount of weapon kills, map kills etc
> etc
> 
> -----Original Message-----
> From: Jay Vasallo [mailto:jayco1 at charter.net]
> Sent: Tuesday, December 14, 2004 11:33 PM
> To: cod at icculus.org
> Subject: Re: [cod] tracking ips...
> 
> There are several stat programs that can be used for this purpose also. .
> They had some over at www.codadmin.com . You can install the program and it
> will parse all logs for you. Place them in order also so you can show your
> boss how many headshots vs how many connecting players got ran over by a
> tank . =o)
> 
> ----- Original Message -----
> From: "Klemen Mihevc" <klemen.mihevc at siol.com>
> To: <cod at icculus.org>
> Sent: Tuesday, December 14, 2004 5:10 PM
> Subject: RE: [cod] tracking ips...
> 
> > He wants to have somekind of stats how many people play on server from
> > our ISP and how many from others... dunno why and i actualy don't care
> > :) i'm just a server admin... i will try to phrase log file... acutaly
> > i will give someone to write a program.... :)
> >
> > Thx
> >
> >
> > -----Original Message-----
> > From: Jay Vasallo [mailto:jayco1 at charter.net]
> > Sent: Tuesday, December 14, 2004 11:53 PM
> > To: cod at icculus.org
> > Subject: Re: [cod] tracking ips...
> >
> > All this because of your boss? Man COD is supposed to be fun. Tell him
> > to buy the game.
> >
> >
> > ----- Original Message -----
> > From: "Josh Berry" <games at chickenmonkey.co.uk>
> > To: <cod at icculus.org>
> > Sent: Tuesday, December 14, 2004 4:33 PM
> > Subject: Re: [cod] tracking ips...
> >
> >
> >> On Tuesday 14 December 2004 19:32, Ken wrote:
> >>> You would need to write a script that phrases the log file per IP
> >>> and
> >>> per
> >>> player. Then you would be able to get total time on and their IP.
> >>
> >> You can parse the logfile so that it gives you:
> >>
> >> - The time that a specific IP address joined
> >> - The time that a specific IP address disconnected
> >>
> >> Combine them and you should be able to get something like a
> >> chronological list of when people join and leave. Then work out the
> >> period of time between a specific IP joining and the same IP
> >> disconnecting.
> >>
> >> I didn't say it would be easy though .. try parsing the logfile to
> >> get lines something like:
> >>
> >> 132.123.123.123 CONNECT dd-mm-yy-hh-m-s
> >> 132.123.123.123 DISCONNECT dd-mm-yy-hh-m-s
> >>
> >> In a file (or a database if you know any SQL or similar) ..
> >>
> >> Josh
> >>
> >>> Yes i can get ips from log. But there is no duration or time or
> >>> something
> >>> like that :/
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>   _____
> >>>
> >>> From: Jay Vasallo [mailto:jayco1 at charter.net]
> >>> Sent: Tuesday, December 14, 2004 7:55 PM
> >>> To: cod at icculus.org
> >>> Subject: Re: [cod] tracking ips...
> >>>
> >>>
> >>>
> >>> You should have a games_mp.log . Haven't really opened it up, but I
> >>> know in other games, it shows the ip and time they connect.
> >>>
> >>> ----- Original Message -----
> >>>
> >>> From: Klemen <mailto:klemen.mihevc at siol.com>  Mihevc
> >>>
> >>> To: cod at icculus.org
> >>>
> >>> Sent: Tuesday, December 14, 2004 12:43 PM
> >>>
> >>> Subject: [cod] tracking ips...
> >>>
> >>>
> >>>
> >>> Hello,
> >>>
> >>>
> >>>
> >>> I'm running 1 CoD and 1 UO server on ISP where i work and my >boss<
> >>> wanna
> >>> have somekind of statistics about ips connecting to different server and
> >>> for how long. I know log files doesn't provide this info, so i must be
> >>> some
> >>> system trick... btw servers are on linux.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> Thx
> >>
> >
> >
> >
> 
>



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