[cod] Hunk Megs

Jay Vasallo jayco1 at charter.net
Sun Dec 12 13:20:53 EST 2004


Does it work or help out ijn the game?



----- Original Message ----- 
From: "Ken " <ken at moonridge.net>
To: <cod at icculus.org>
Sent: Sunday, December 12, 2004 10:40 AM
Subject: RE: [cod] Hunk Megs


> +set com_hunkmegs 256
>
> -----Original Message-----
> From: Jay Vasallo [mailto:jayco1 at charter.net]
> Sent: Saturday, December 11, 2004 5:12 PM
> To: cod at icculus.org
> Subject: [cod] Hunk Megs
>
> One question ...hunkmegs?
>
> +set hunkmegs 258 ...
>
> Does this actually work for the cod game?
>
>
>
>
>
>
>
> ----- Original Message ----- 
> From: <todd at simops.com>
> To: <cod at icculus.org>
> Sent: Saturday, December 11, 2004 4:31 PM
> Subject: Re: [cod] any scripters out there?
>
>
>> This is prolly of topic but.
>> I just want to thank Jay for all the hared work he has done at getting me
>> up
>> to his level !!
>> He has shown me the light and a better way of doing things.
>> His method is AWESOME!!
>>
>> He made sense of the process and made a great commitment of time to do 
>> so.
>> I suggest you all listen to him an what he has to say.
>> He tells you how and is true.
>> Thanks JAY !!
>> You have helped me more then you know!!
>> ----- Original Message -----
>> From: "Jay Vasallo" <jayco1 at charter.net>
>> To: <cod at icculus.org>
>> Sent: Monday, December 06, 2004 11:31 PM
>> Subject: Re: [cod] any scripters out there?
>>
>>
>>> Thought that what screen was for? You don't need that amper sign I don't
>>> think.
>>>
>>>
>>> ----- Original Message -----
>>> From: <todd at simops.com>
>>> To: <cod at icculus.org>
>>> Sent: Monday, December 06, 2004 9:40 PM
>>> Subject: Re: [cod] any scripters out there?
>>>
>>>
>>> > keeps the server running once you log out of ssh...repete
>>> > ----- Original Message -----
>>> > From: "Jay Vasallo" <jayco1 at charter.net>
>>> > To: <cod at icculus.org>
>>> > Sent: Monday, December 06, 2004 10:19 PM
>>> > Subject: Re: [cod] any scripters out there?
>>> >
>>> >
>>> >> Why the amper sign?
>>> >>
>>> >>
>>> >> ----- Original Message -----
>>> >> From: <todd at simops.com>
>>> >> To: <cod at icculus.org>
>>> >> Sent: Monday, December 06, 2004 9:10 PM
>>> >> Subject: Re: [cod] any scripters out there?
>>> >>
>>> >>
>>> >> > Correct me if I am wrong but we use this and have no issues at all.
>>> >> > screen -m -d -S cod2 ./coduo_lnxded +set fs_game uo +set dedicated 
>>> >> > 2
>>> > +set
>>> >> > net_ip xx.xx.xxx.xx +set net_port 28960 +set sv_punkbuster 1 +exec
>>> >> > mercserver.cfg +map_rotate +map mp_hurtgen &
>>> >> > ----- Original Message -----
>>> >> > From: "Jay Vasallo" <jayco1 at charter.net>
>>> >> > To: <cod at icculus.org>
>>> >> > Sent: Sunday, December 05, 2004 10:41 PM
>>> >> > Subject: Re: [cod] any scripters out there?
>>> >> >
>>> >> >
>>> >> >> Ah can you show us your script?
>>> >> >>
>>> >> >>
>>> >> >> ----- Original Message -----
>>> >> >> From: "Geoff Goas" <gitman at gmail.com>
>>> >> >> To: <cod at icculus.org>
>>> >> >> Sent: Sunday, December 05, 2004 9:32 PM
>>> >> >> Subject: Re: [cod] any scripters out there?
>>> >> >>
>>> >> >>
>>> >> >> >I need to be more clear. I have had problems in script before in
>>> >> >> >which
>>> >> >> > even if I run the linux server in development mode, I still do
>>> >> >> > not
>>> > get
>>> >> >> > an error report in any of the logs, it will just crash. It also
>>> >> >> > seems
>>> >> >> > that I will get undefined errors when not running in developer
>> mode,
>>> >> >> > which never used to be the case in vanilla CoD.
>>> >> >> >
>>> >> >> >
>>> >> >> > On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo
>> <jayco1 at charter.net>
>>> >> > wrote:
>>> >> >> >> Nice site yer. LOL. Nice and simple...me likes!
>>> >> >> >> =o)
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >>
>>> >> >> >> ----- Original Message -----
>>> >> >> >> From: "yer" <yer at dirtysonofabitch.com>
>>> >> >> >> To: <cod at icculus.org>
>>> >> >> >> Sent: Sunday, December 05, 2004 1:45 AM
>>> >> >> >> Subject: Re: [cod] any scripters out there?
>>> >> >> >>
>>> >> >> >> > This is specifically what developer mode is for.  It allows
>>> >> >> >> > you
>>> >> >> >> > to
>>> >> > work
>>> >> >> >> > out the kinks in the script without having the overhead of 
>>> >> >> >> > the
>>> >> >> >> > printouts
>>> >> >> >> > and extra developer stuff in the non developer mode.  What 
>>> >> >> >> > you
>>> >> >> >> > should
>>> >> >> >> > do
>>> >> >> >> > if you are having issues like this is to run your server 
>>> >> >> >> > using
>>> >> >> >> > developer
>>> >> >> >> > mode for a few days.  Sometimes bugs dont show up until you
>>> >> >> >> > get
>> a
>>> >> > bunch
>>> >> >> >> > of
>>> >> >> >> > people playing under "normal" game play circumstances.
>>> >> >> >> >
>>> >> >> >> > Geoff Goas wrote:
>>> >> >> >> >
>>> >> >> >> >>this is something that really ticks me off about the UO linux
>>> >> >> >> >>binary,
>>> >> >> >> >>which may also be a problem present in 1.4 (but i dont think
>> so,
>>> >> > never
>>> >> >> >> >>had this problem with 1.1).
>>> >> >> >> >>
>>> >> >> >> >>if i missed a check (isdefined() for example) in my script,
>>> >> >> >> >>and
>>> > the
>>> >> >> >> >>server executes the function with an undefined variable, or 
>>> >> >> >> >>if
>>> >> >> >> >>you
>>> >> > are
>>> >> >> >> >>doing custom hud elements and the hudelem you are trying to
>> work
>>> >> >> >> >>with
>>> >> >> >> >>is undefined, the server will just crash out without any hint
>> of
>>> >> > error
>>> >> >> >> >>in the game log or the console log.
>>> >> >> >> >>
>>> >> >> >> >>this doesn't happen all the time, but it happens. it is very
>>> >> >> >> >>frustrating especially when you have just tested out the
>>> >> >> >> >>script
>>> >> >> >> >>locally (with developer mode ON) and then you upload the
>>> >> >> >> >>script
>>> >> >> >> >>to
>>> >> >> >> >>your <b>full</b> server then it crashes unexpectedly.
>>> >> >> >> >>
>>> >> >> >> >>then you're left scratching your head trying to figure out
>>> >> >> >> >>what
>>> > went
>>> >> >> >> >>wrong.
>>> >> >> >> >>
>>> >> >> >> >>can this be taken care of in the patch?
>>> >> >> >> >>
>>> >> >> >> >>
>>> >> >> >> >>
>>> >> >> >> >
>>> >> >> >> >
>>> >> >> >> >
>>> >> >> >>
>>> >> >> >>
>>> >> >> >
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >
>>> >> >
>>> >>
>>> >>
>>> >>
>>> >>
>>> >
>>> >
>>>
>>>
>>>
>>>
>>
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