[cod] Multiple COD:UO servers on the same box

Jay Vasallo jayco1 at charter.net
Wed Dec 8 13:00:25 EST 2004


I have one main installtion. I then have all users mosting with just a 
config and a pb folder. No stock files and not one symlink.




=o)


----- Original Message ----- 
From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
To: <cod at icculus.org>
Sent: Wednesday, December 08, 2004 11:52 AM
Subject: RE: [cod] Multiple COD:UO servers on the same box


I did the some on my first Gameserver, but my new has 160 GB, so I
became to lazy in creating Symlinks lol, I just copied them.

They can be useful to have seperated installs, without wasting more
space then needed.

--
deltaray

> -----Original Message-----
> From: Jay Vasallo [mailto:jayco1 at charter.net]
> Sent: Mittwoch, 8. Dezember 2004 18:41
> To: cod at icculus.org
> Subject: Re: [cod] Multiple COD:UO servers on the same box
>
> Symlink? Why?
>
>
>
> ----- Original Message -----
> From: "hotrod deathtoll" <hotrod_death_toll at yahoo.com>
> To: <cod at icculus.org>
> Sent: Wednesday, December 08, 2004 11:37 AM
> Subject: RE: [cod] Multiple COD:UO servers on the same box
>
>
> > Thanks David.  That's what I wanted to know because I
> > wanted to keep it clean like you guys are running
> > yours.
> >
> > Thanks again.
> >
> > John
> >
> > --- david at fuess.net wrote:
> >
> >> That's how our servers are setup. We have a common
> >> install location for
> >> all games, then symlink the shared components into
> >> each games' home
> >> directory. The configuration files are local to the
> >> game so you can run
> >> different configs on each game server if you like.
> >> We normally designate
> >> one a Public server that we keep "stock", one a
> >> "Custom" server that may
> >> have custom mods or maps, and another a "Match"
> >> server that is
> >> configured in accordance with the rules of the
> >> competition league (TWL,
> >> OGL, whatever).
> >>
> >> Dave
> >>
> >> > -------- Original Message --------
> >> > Subject: RE: [cod] Multiple COD:UO servers on the
> >> same box
> >> > From: "Darren Rathbone" <darren at rathbone.org.uk>
> >> > Date: Tue, December 07, 2004 6:38 am
> >> > To: cod at icculus.org
> >> >
> >> > Certainly can, as long as the servers are using
> >> different ports and/or IPs
> >> >
> >> > Rgds
> >> > PapaLaz
> >> > {tTs.}'TechSpot.co.uk
> >> >
> >> > -----Original Message-----
> >> > From: hotrod deathtoll
> >> [mailto:hotrod_death_toll at yahoo.com]
> >> > Sent: 07 December 2004 14:34
> >> > To: cod at icculus.org
> >> > Subject: [cod] Multiple COD:UO servers on the same
> >> box
> >> >
> >> > Can you have two gameserver processes use the same
> >> > binaries and .pk3's without any problem??
> >> >
> >> >
> >> >
> >> > __________________________________
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> >
> >
> >
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>
>





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