[cod] any scripters out there?

Jay Vasallo jayco1 at charter.net
Mon Dec 6 23:31:50 EST 2004


Thought that what screen was for? You don't need that amper sign I don't 
think.


----- Original Message ----- 
From: <todd at simops.com>
To: <cod at icculus.org>
Sent: Monday, December 06, 2004 9:40 PM
Subject: Re: [cod] any scripters out there?


> keeps the server running once you log out of ssh...repete
> ----- Original Message -----
> From: "Jay Vasallo" <jayco1 at charter.net>
> To: <cod at icculus.org>
> Sent: Monday, December 06, 2004 10:19 PM
> Subject: Re: [cod] any scripters out there?
>
>
>> Why the amper sign?
>>
>>
>> ----- Original Message -----
>> From: <todd at simops.com>
>> To: <cod at icculus.org>
>> Sent: Monday, December 06, 2004 9:10 PM
>> Subject: Re: [cod] any scripters out there?
>>
>>
>> > Correct me if I am wrong but we use this and have no issues at all.
>> > screen -m -d -S cod2 ./coduo_lnxded +set fs_game uo +set dedicated 2
> +set
>> > net_ip xx.xx.xxx.xx +set net_port 28960 +set sv_punkbuster 1 +exec
>> > mercserver.cfg +map_rotate +map mp_hurtgen &
>> > ----- Original Message -----
>> > From: "Jay Vasallo" <jayco1 at charter.net>
>> > To: <cod at icculus.org>
>> > Sent: Sunday, December 05, 2004 10:41 PM
>> > Subject: Re: [cod] any scripters out there?
>> >
>> >
>> >> Ah can you show us your script?
>> >>
>> >>
>> >> ----- Original Message -----
>> >> From: "Geoff Goas" <gitman at gmail.com>
>> >> To: <cod at icculus.org>
>> >> Sent: Sunday, December 05, 2004 9:32 PM
>> >> Subject: Re: [cod] any scripters out there?
>> >>
>> >>
>> >> >I need to be more clear. I have had problems in script before in 
>> >> >which
>> >> > even if I run the linux server in development mode, I still do not
> get
>> >> > an error report in any of the logs, it will just crash. It also 
>> >> > seems
>> >> > that I will get undefined errors when not running in developer mode,
>> >> > which never used to be the case in vanilla CoD.
>> >> >
>> >> >
>> >> > On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo <jayco1 at charter.net>
>> > wrote:
>> >> >> Nice site yer. LOL. Nice and simple...me likes!
>> >> >> =o)
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> ----- Original Message -----
>> >> >> From: "yer" <yer at dirtysonofabitch.com>
>> >> >> To: <cod at icculus.org>
>> >> >> Sent: Sunday, December 05, 2004 1:45 AM
>> >> >> Subject: Re: [cod] any scripters out there?
>> >> >>
>> >> >> > This is specifically what developer mode is for.  It allows you 
>> >> >> > to
>> > work
>> >> >> > out the kinks in the script without having the overhead of the
>> >> >> > printouts
>> >> >> > and extra developer stuff in the non developer mode.  What you
>> >> >> > should
>> >> >> > do
>> >> >> > if you are having issues like this is to run your server using
>> >> >> > developer
>> >> >> > mode for a few days.  Sometimes bugs dont show up until you get a
>> > bunch
>> >> >> > of
>> >> >> > people playing under "normal" game play circumstances.
>> >> >> >
>> >> >> > Geoff Goas wrote:
>> >> >> >
>> >> >> >>this is something that really ticks me off about the UO linux
>> >> >> >>binary,
>> >> >> >>which may also be a problem present in 1.4 (but i dont think so,
>> > never
>> >> >> >>had this problem with 1.1).
>> >> >> >>
>> >> >> >>if i missed a check (isdefined() for example) in my script, and
> the
>> >> >> >>server executes the function with an undefined variable, or if 
>> >> >> >>you
>> > are
>> >> >> >>doing custom hud elements and the hudelem you are trying to work
>> >> >> >>with
>> >> >> >>is undefined, the server will just crash out without any hint of
>> > error
>> >> >> >>in the game log or the console log.
>> >> >> >>
>> >> >> >>this doesn't happen all the time, but it happens. it is very
>> >> >> >>frustrating especially when you have just tested out the script
>> >> >> >>locally (with developer mode ON) and then you upload the script 
>> >> >> >>to
>> >> >> >>your <b>full</b> server then it crashes unexpectedly.
>> >> >> >>
>> >> >> >>then you're left scratching your head trying to figure out what
> went
>> >> >> >>wrong.
>> >> >> >>
>> >> >> >>can this be taken care of in the patch?
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >>
>> >> >>
>> >> >
>> >>
>> >>
>> >>
>> >>
>> >
>> >
>>
>>
>>
>>
>
> 





More information about the Cod mailing list