[cod] testing
    Bryan Kuhn 
    bryan at infinityward.com
       
    Fri Oct 31 13:22:17 EST 2003
    
    
  
Don't run with developer on and you won't get script errors.
-----Original Message-----
From: Luke [mailto:luke at techfreak.org] 
Sent: Friday, October 31, 2003 10:59 AM
To: cod at icculus.org
Subject: [cod] testing
In testing the Linux pre-release server I have gotten this
error a couple of times:
******* script runtime error *******
dead entity is not an entity: (file
'maps\mp\gametypes\tdm.gsc', line 604)
  lpattacknum = attacker getEntityNumber();
                *
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 600)
    checkScoreLimit();
    *
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
 [[level.callbackPlayerKilled]](eInflictor, eAttacker,
iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
         *
************************************
********************
ERROR: script runtime error
(see console for details)
********************
----- Server Shutdown -----
Sending heartbeat to codmaster.activision.com
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
Any ideas what is causing this to crash?
    
    
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