[cod] New Linux COD server crash!
Bryan Kuhn
bryan at infinityward.com
Fri Nov 21 12:30:07 EST 2003
Thats not a linux bug, its a script error. But you shouldn't be
running with developer on unless your developing a mod.
Friday, November 21, 2003, 9:16:13 AM, you wrote:
> Less than 12 hours...
> ******* script runtime error *******
> dead entity is not an entity: (file 'maps\mp\gametypes\tdm.gsc', line 604)
> lpattacknum = attacker getEntityNumber();
> *
> called from:
> (file 'maps\mp\gametypes\tdm.gsc', line 600)
> checkScoreLimit();
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
> [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage,
> sMeansOfDeath, sWeapon, vDir, sHitLoc);
> *
> ************************************
> ********************
> ERROR: script runtime error
> (see console for details)
> ********************
> ----- Server Shutdown -----
> Sending heartbeat to codmaster.activision.com
> ==== ShutdownGame ====
> ---------------------------
> Hunk_Clear: reset the hunk ok
> status
> Server is not running.
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