[bf1942] BF Conversion - Project AutoMap

Andrew Von Niederhausern avonnied at genetics.utah.edu
Wed Jun 29 12:23:56 EDT 2005


I haven't been following this issue at all but I thought OFPWatch solved
this problem for OFP quite well..

http://www.binarybone.com/ofpwatch/

something similar to this would probably go a long ways to fixing the
problem. Especially if it could be integrated into something like BBO

-----Original Message-----
From: Atomm Nihilo - Gamers Radio [mailto:atomm at gamersradio.com] 
Sent: Wednesday, June 29, 2005 9:05 AM
To: bf1942 at icculus.org
Subject: Re: [bf1942] BF Conversion - Project AutoMap

Dave,

 Thanks for your help. I really appreciate it. I am amazed at how short
sided they are on the issue of custom maps. This is a broadband game.
What's a 50Meg file from a fast redirected server? I really wish they
would give us the ability to do this, then let us worry about the
bandwidth.

Everyone else,

 I envisioned a system exactly how Unreal Tournament 2004 works. It
redirects to a web server, downloads the content and installs it, then
launches the game. Hell, I've downloaded mod content this way. It's
nothing to download 10Meg in a matter of a few seconds. Then again, Epic
was nice enough to give admins a simple to use Web interface to manage
their server without the need of silly tools and frameworks. I wonder
why no one else picked up on this.

 Oh well, I have come up with another plan. It may not be autodownloads,
but I hope server admins will pick it up and run with it. More details
after I get everything worked out.

Thanks!

Atomm Nihilo
GamersRadio.com
BFConversion.com




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