[bf1942] V1.01 Mods work?

sjdel at nycap.rr.com sjdel at nycap.rr.com
Tue May 25 11:18:21 EDT 2004


I'll triple check mine again to be sure it wasn't something silly I overlooked.

----- Original Message -----
From: Steven Hartland <killing at multiplay.co.uk>
Date: Tuesday, May 25, 2004 10:24 am
Subject: Re: [bf1942] V1.01 Mods work?

> V1.01 Mods work?Just downloaded and installed Jungle_Fever to try. 
> It server runs fine.
> Client connects ok the only issue I can find is that it doesnt get
> listed in multiplayer games when you select the relavent Mod filter.
> 
> This is the info returned by qstat:
> hostport=15567
> gametype=conquest
> gamemode=openplaying
> password=0
> dedicated=2
> status=4
> game_id=bfvietnam
> map_id=JungleFever
> sv_punkbuster=1
> timelimit=unlimited
> number_of_rounds=2
> spawn_wave_time=8s
> spawn_delay=3s
> soldier_friendly_fire=0%
> vehicle_friendly_fire=0%
> game_start_delay=10s
> ticket_ratio=100%
> allow_nose_cam=yes
> external_view=on
> us_team_ratio=1
> nva_team_ratio=1
> bandwidth_choke_limit=0
> free_camera=off
> auto_balance_teams=off
> name_tag_distance=50
> name_tag_distance_scope=300
> kickback=0%
> kickback_on_splash=0%
> soldier_friendly_fire_on_splash=0%
> vehicle_friendly_fire_on_splash=0%
> cpu=2550
> cpu_given_to_ai=
> bot_skill=
> 
> If you need anymore info shout.
> 
>    Steve / K
>  ----- Original Message ----- 
>  From: Andy Berdan 
>  To: bf1942 at icculus.org 
>  Sent: Tuesday, May 25, 2004 2:06 PM
>  Subject: [bf1942] V1.01 Mods work?
> 
> 
>  -----BEGIN PGP SIGNED MESSAGE----- 
>  Hash: SHA1 
> 
>  I've gotten a report that some people are having problems 
> running mods on the v1.01 linux server. 
> 
>  Can anyone confirm the existance or non-existance of this bug? 
> 
>  Thanks, 
>    Andy. 
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> 
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