[bf1942] V1.01 Mods work?
sjdel at nycap.rr.com
sjdel at nycap.rr.com
Tue May 25 11:18:21 EDT 2004
I'll triple check mine again to be sure it wasn't something silly I overlooked.
----- Original Message -----
From: Steven Hartland <killing at multiplay.co.uk>
Date: Tuesday, May 25, 2004 10:24 am
Subject: Re: [bf1942] V1.01 Mods work?
> V1.01 Mods work?Just downloaded and installed Jungle_Fever to try.
> It server runs fine.
> Client connects ok the only issue I can find is that it doesnt get
> listed in multiplayer games when you select the relavent Mod filter.
>
> This is the info returned by qstat:
> hostport=15567
> gametype=conquest
> gamemode=openplaying
> password=0
> dedicated=2
> status=4
> game_id=bfvietnam
> map_id=JungleFever
> sv_punkbuster=1
> timelimit=unlimited
> number_of_rounds=2
> spawn_wave_time=8s
> spawn_delay=3s
> soldier_friendly_fire=0%
> vehicle_friendly_fire=0%
> game_start_delay=10s
> ticket_ratio=100%
> allow_nose_cam=yes
> external_view=on
> us_team_ratio=1
> nva_team_ratio=1
> bandwidth_choke_limit=0
> free_camera=off
> auto_balance_teams=off
> name_tag_distance=50
> name_tag_distance_scope=300
> kickback=0%
> kickback_on_splash=0%
> soldier_friendly_fire_on_splash=0%
> vehicle_friendly_fire_on_splash=0%
> cpu=2550
> cpu_given_to_ai=
> bot_skill=
>
> If you need anymore info shout.
>
> Steve / K
> ----- Original Message -----
> From: Andy Berdan
> To: bf1942 at icculus.org
> Sent: Tuesday, May 25, 2004 2:06 PM
> Subject: [bf1942] V1.01 Mods work?
>
>
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> I've gotten a report that some people are having problems
> running mods on the v1.01 linux server.
>
> Can anyone confirm the existance or non-existance of this bug?
>
> Thanks,
> Andy.
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>
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