[bf1942] BF Vietnam v1.1 released

Jon Wolberg jon at ecgnetwork.com
Wed Jul 28 16:34:59 EDT 2004


No.  The old version does not work due to the new maplist format.

However a WDC admin and I have found a way to rig it.

Set your settings through the built-in dedicatedserver.exe and start the
server.  Then exit dedicatedserver.exe and fire up BVSM.  It will connect to
the server as normal and the map rotation will follow whatever you set in
dedicatedserver.exe.

Note:  Doing it this way means you cannot stop the server and cannot make
any settings changes, including switching to a differnet map on the Maps
tab.  You can only use the Players tab.

Its limited functionality, but it works to admin until kevin releases an
update.

Jon Wolberg
Tech Support Manager
www.ECGNetwork.Com
----- Original Message ----- 
From: "VSA|Kenny" <kenny at a-k-c.dk>
To: <bf1942 at icculus.org>
Sent: Wednesday, July 28, 2004 4:30 PM
Subject: Re: [bf1942] BF Vietnam v1.1 released


> is it working with BFSM 2.0 beta 4e ?
>
> i know he will make an updated version what can use the new function, but
is
> the old one running the server ok
>
>
> ----- Original Message ----- 
> From: "Andy Berdan" <andy.berdan at dicecanada.com>
> To: <bf1942 at icculus.org>
> Sent: Wednesday, July 28, 2004 7:14 PM
> Subject: [bf1942] BF Vietnam v1.1 released
>
>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Well, I'm back from vacation, and I brought something back for you guys.
> :)
>
> Here's the new v1.1 release of the BFV linux server.  Note that this
> requires a forthcoming client update.  No executable-only installer this
> time -- the data changes are required.
>
> http://bfvietnam.lightcubed.com/dist/bfv_linded-v1.1-20040726.1438.run
>
> Md5sum:
> http://bfvietnam.lightcubed.com/dist/bfv_linded-v1.1.md5.txt
>
> 524a8c95ff23e6ce1fb64a56895b64ae  bfv_linded-v1.1-20040726.1438.run
>
> ========================================================================
> ==
> Excerpted from the readme:
>
> 1.1.0 la braga'is.
>     - New Map: Defense of Con Thien
>     - Added an option to force team switch at the end of a round.
>         ie, US soldiers go to NVA, NVA soldiers go to US
>         game.ServerAutoSwitchTeams <0|1>
>             0 - off
>             1 - on
>     - Added an option to carry tickets over between rounds.  This will
>       work with team switch, so the tickets will follow the team if they
>       switch sides.
>         game.serverTicketCarryOver <0|1>
>             0 - off
>             1 - on
>     - Can force players with a defined string in their name to a
> particular
>       team.
>         eg. The following forces DICE to NVA forces, EA to US forces.
>         game.serverClanTagTeam1 "DICE"
>         game.serverClanTagTeam2 "EA"
>     - Crosshair pixel centerpoint option added to dedicated server.
>         game.serverCrossHairCenterPoint <0|1>
>             0 - off
>             1 - on
>     - Crosshair hit feedback option added to dedicated server.
>         game.serverHitIndication <0|1>
>             0 - off
>             1 - on
>     - Dedicated server can choose between death camera options of
>       orbit/reveal killer/free cam.
>         game.serverDeathCameraType <0|1>
>             0 - orbit
>             1 - killer
>         game.serverFreeCamera <0|1>
>             0 - use death cam
>             1 - use free cam
>     - TK punish mode options added to dedicated server.
>         game.serverTKPunishMode <0|1>
>             0 - Punish
>             1 - Forgive
>     - Password-reserved slots added to dedicated server.
>         game.serverNumReservedSlots <#>
>         game.serverReservedPassword "somepassword"
>     - Option to disable the Flag Warning mini-map icon added.
>         game.ServerCPThreatIndicator <0|1>
>             0 - off
>             1 - on
>     - xml changes:
>       ADDED:
>         gamePaused event (no parameters)
>         gameUnpaused event (no parameters)
>         sayAll event (text parameter)
>         ip parameter to existing connectPlayer event
>         timestamp parameter in bf:log tag (see below)
>         endGame event
>             reason = timelimit, scoreLimit, tickets
>             winner = 1|2
>             winnerScore
>             loserScore
>         deployObject/undeployObject event
>             type
>         attachToHook/detachFromHook event
>             cargo
>         createVehicle event
>             type
>             team
>       CHANGED:
>         bf:log tag changed:
>             <bf:log engine="<FULLVERSION>"
>                 timestamp="<TIMESTAMP>"
>                 xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>         eg, for v1.01:
>             <bf:log engine="BFVietnam v1.01"
>                 timestamp="YYYYMMDD_HHMM"
>                 xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.2.4 (MingW32)
>
> iD8DBQFBB97i8G0w7PWWOXwRAl0gAJ4jpWUBTFP/5MuEAvMtdv3MOBq2yACdFfQu
> IAsKnwfcGbInLP2VLFiFcN8=
> =2Goc
> -----END PGP SIGNATURE-----
>




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