AW: [bf1942] XML Logging event request.
Martin Steiger
martin at steigi.com
Thu Feb 19 03:03:46 EST 2004
True, didn't think about that... Thanks for giving me something new to
worry on my parser... ;)
> But isn't it more interesting how many repair-/healpoints the player
> gave before he died? I think this is the main problem InCisT has...with
> your method you only get how often the player heals/repairs. Easy
> enough to realize? ;)
>
> Martin Steiger wrote:
>
>>Hmm, why? If you have an open repair-event for this player, it is just
>>finished when he dies... Easy enough to realize... ;)
>>
>>Otherwise, you would have to do the same for every event: exitVehicle,
>>endHealing etc...
>>
>>Martin
>>
>>-----Ursprüngliche Nachricht-----
>>Von: InCisT [mailto:InCisT at Popsikle.net]
>>Gesendet: Mittwoch, 18. Februar 2004 23:07
>>An: bf1942 at icculus.org
>>Betreff: [bf1942] XML Logging event request.
>>
>>
>>Woudl it be possible to generate an "endRepair" if you die while
>>repairing? An example of the end repair is below.
>>
>><bf:event name="endRepair" timestamp="1395.34">
>> <bf:param type="int" name="player_id">11</bf:param>
>> <bf:param type="vec3"
>>name="player_location">1107.03/78.4699/918.93</bf:param>
>> <bf:param type="int" name="repair_status">687</bf:param>
>></bf:event>
>>
>>
>>InCisT
>>
>>
>>
>>
More information about the Bf1942
mailing list