[bf1942] Changing maps in game..
Rick Thompson
fortweb at fortweb.com
Sun Feb 8 05:06:57 EST 2004
We are also running the new BFRemote with BF1.6 and DC.7, no problems
what-so-ever. Installed and configured just like we always do with separate
dir structure for each server (makes more sense than overlays on our
network) the only thing we did different was dropped the +game
bf1942/desertcombat from the daemon startup line... works great.
BF1.6 and DC .7 are both also great releases this time, I see some much
needed improvements have been implemented, thank you for the lower case
standardization!!!
Now punkbuster on the other hand is poorly documented at best in a helter
skelter sort of way with a confusing website and patches that may or may
not be needed (who freaking knows with the existing docs) at
http://www.evenbalance.com/index.php?page=dl-bf1942.php. The pbweb.x86
manual update tool seg faults with the first lib file on RH 7.3, 8 and 9
machines so it is basically non-functional and I don't know if our server
is running current software or not. There is a bug that makes the PB web
panel not accessible after the first mapchange so our clients don't have
access to this tool
http://www.punksbusted.com/modules.php?name=Forums&file=viewtopic&t=4428
and yes, I had to search out that information after struggling with it for
a couple hours because the poor documentation makes no mention of it not
working and in fact, says it does work.
I am very disappointed in PB and submit that this software (at least on the
PB end) was not even close to being ready for primetime. If they can't
release a working piece of software then they should not release it. We
dumped a dozen HL servers a few months ago because of the excessive cpu
usage and because it had went from an easy to manage package to an admins
nightmare with weekly updates of the server and God knows what other
support software that was routinely broken with poorly written, not ready
for release Valve updates. So far BF has been a welcome change from that
mess but were not going to start it all over again because of PB.
Rick
At 01:28 AM 2/8/2004 -0700, you wrote:
>Just thought I'd pass along to any Linux server admins who may have used
>this in the past, that www.blackbagops.com, has released a working version
>of BFRemote Manager that works with BF1.6/DC.7. I've successfully been able
>to use it to change the server over to El Alamein where I could not change
>over to El Alamein previously.
>
>It works flawlessly on my Redhat9 system. Feel free to check out my server,
>www.linuxsvrs.com.
>
>Thanks,
> WhoCares? a.k.a. Rich.
>
>----- Original Message -----
>From: "Rene Belloq" <rbelloq at hotmail.com>
>To: fortweb at fortweb.com
>Sent: Saturday, February 07, 2004 2:46 PM
>Subject: Re: [bf1942] Changing maps in game..
>
>
> > >Thanks for the detailed explanation. I wonder if DC 0.7 has this support?
> > >Anyone tried since upgrading? (I still haven't updated yet - giving the
> > >players time to get hold of the patch file first).
> >
> > DC 0.7 still suffers from this problem. I have yet to find a mod that
>works.
> >
> > But get this: all the day2 and day3 maps based on the vanilla BF maps
> > (Bocage, El Al, Kharkov, etc.) will change with no problem! What's the
> > difference here? I can't figure that one out.
> >
> > _________________________________________________________________
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>
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