[bf1942] Work around for 1.5 under FreeBSD

Big Daddy EBK bigdaddyebk at ricochet.com
Sun Nov 2 14:06:06 EST 2003


Found it, thanks again for the info!!

BigDaddyEBK

"Unix" for Longevity
"AS/400" for Nostalgia
"Linux" for Productivity
"MAC" for Multimedia
"Windows" for Solitaire 

-----Original Message-----
From: Steven Hartland [mailto:killing at barrysworld.com] 
Sent: Sunday, November 02, 2003 6:15 AM
To: bf1942 at icculus.org
Subject: Re: [bf1942] Work around for 1.5 under FreeBSD


You can grab it off the main debian site.
Search for modules but ensure you select the "testing" branch.

    Steve / K
----- Original Message ----- 
From: "Big Daddy EBK" <bigdaddyebk at ricochet.com>
To: <bf1942 at icculus.org>
Sent: Saturday, November 01, 2003 3:51 AM
Subject: RE: [bf1942] Work around for 1.5 under FreeBSD


> Thanks for the info Steve!!  Now where can I find "glibc 2.3.2" for 
> the linux-debian_base? So far, I've only found "glibc 2.2"
> 
> BigDaddyEBK
> 
> "Unix" for Longevity
> "AS/400" for Nostalgia
> "Linux" for Productivity
> "MAC" for Multimedia
> "Windows" for Solitaire
> 
> -----Original Message-----
> From: Steven Hartland [mailto:killing at barrysworld.com]
> Sent: Friday, October 31, 2003 6:06 PM
> To: bf1942 at icculus.org
> Subject: [bf1942] Work around for 1.5 under FreeBSD
> 
> 
> Looks likes somethings changed with the build environment
> at Dice and as you may have seen from my earlier posts. Running 1.5 
> under FreeBSD 5.1 with debian base no longer works. There are two 
> potential workarounds for this, that I have found. Both using the 
> "dynamic" exe NOT the "static"
> exe:
> 1. Use Redhat 8 base
> 2. Update your debian base to use glibc 2.3.2
> 
> 1. will most likely be the simplest for most people but we all know 
> how bloated redhat is so many will want to stick with debian base 
> which is possible if you know what your doing.
> 
> This will not be the solution for all as both have serious 
> compatibility issues with other games e.g. jk2 and natural selection.
> 
>     Steve / K
> Hopefully we can get a updated build which will once again work using 
> the static exe.
> 
>     Steve / K
> 
> 
> 




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