[bf1942] New build
    Udo Held 
    udo at udoheld.de
       
    Sun Feb 23 00:00:52 EST 2003
    
    
  
On Sat, Feb 22, 2003 at 09:02:43PM -0500, Ryan C. Gordon wrote:
> 
> (When I said "a few hours", I didn't take into account falling asleep
> during the build. Do not ever lie down "for a few minutes" during
> recompiles!)
> 
> http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1045955499.tar.bz2
> 
> Changelog:
> 
>  - Build 1045955499: bf1942_lnxded's md5sum: 48521c896e91ff8933953908216de8de
>    * Changed default All-Seeing-Eye query port to 23001.
>    * ASEHost.so should be able to dlopen() again (fixes ASE support?)
>    * Removed BF1942_GAMESPY_* environment vars and other GameSpy chatter.
>    * Added "game.setGamespyPort" server setting...default: 23000
>    * Added "game.setGamespyLanPort" server setting...default: 22000
>    * Added "game.setASEPort" server setting...default: 23001
>    * No longer removes execute bit on mods/blah/Settings/Profiles dir.
>    * No longer gets into infinite malloc loop in COOP mode.
>    * Should no longer report server under heavy load ("red dot") by default.
>    * Should now keep underscores in server name when writing out config file.
>    * Can set TOS_LOWDELAY flag with "game.useTosLowDelay"...default: 0.
> 
> --ryan.
For testing, etc I ran a local coop server. 64 Bots on a TB 1,3 GHz with
392 MB-Ram..
My top memory leak on Tobruk was:
1215 anybody   18   0  462m 328m  676 R  3.5 87.2   1:45.10
bf1942_lnxded
The server seems to regularly kill itself and then it restarts itself.
In the adminconsole an "exit" or a "quit" just restarts the server, but
it doesn't stop it.
Regards
Udo
> 
> 
> 
    
    
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