[bf1942] x86 optimizations?
    Andrew A. Chen 
    achen-bf1942 at divo.net
       
    Sat Dec 28 01:01:52 EST 2002
    
    
  
No, I meant for general computation.  Does it use SSE vectors or anything 
of that sort?  What I'm really asking is, does it use either the P4 or the 
Athlon's specific asm instructions?
At 09:12 PM 12/27/2002, you wrote:
>If you mean for 3d video graphics, a game server does no graphics
>calculations, thus has no need for those types of specialized
>instructions. Graphics is left to the clients.
>
>-----Original Message-----
>From: Andrew A. Chen [mailto:achen-bf1942 at divo.net]
>Sent: Friday, December 27, 2002 9:28 PM
>To: bf1942 at icculus.org
>Subject: [bf1942] x86 optimizations?
>
>
>Hello-
>Does anyone know if the BF1942 server is using any kind of CPU-specific
>optimizations?  As in, is using any kind of special SSE/SSE2/3DNow!
>optimizations?  Thanks.
    
    
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