[bf1942] Another new build...

Kingsley Foreman kingsley at uglypunk.com
Sun Dec 15 07:22:13 EST 2002


Looking at the new build and i have a few questions..
firstly will the cpu usage drop when all the debugging stuff is taken out
of the code.

Secondly do i worry about this

DBGSTR: *** Changing challenge# ***
DBGSTR:

(0): Error: : 1Failed to load

Apart from cpu usage and that i joined played for a couple of maps

GuadalCanal spammed the server screen with heaps of stuff
eg.
STUB: Might be important {Engine/GeomBase/AnimatedMesh.cpp:670}.


and idled at about 50% of my cpu xp2200

but im sure they are just beta issues
good going guys
----- Original Message -----
From: "Roger Burton West" <roger at firedrake.org>
To: <bf1942 at icculus.org>
Sent: Sunday, December 15, 2002 9:37 PM
Subject: Re: [bf1942] Another new build...


> On Sun, Dec 15, 2002 at 02:26:19AM -0500, Ryan C. Gordon wrote:
>
> >
http://icculus.org/betas/bf1942/bf1942-lnxded-betaupdate-build-1039933525.ta
r.bz2
>
> It's now working for me. Hurrah!
>
> I'd like at this point to nominate Ryan for the Phil Hazel Award. Phil
> is the author of the exim mail transfer agent, who still actively
> participates in the support mailing list for it; he's known in
> particular for his extremes of patience in the face of repeated simple
> questions that have just been answered... :-)
>
> Roger




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