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/otk/rect.cc

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00001 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
00002 
00003 #ifdef HAVE_CONFIG_H
00004 # include "../config.h"
00005 #endif
00006 
00007 #include "rect.hh"
00008 
00009 namespace otk {
00010 
00011 void Rect::setX(int x)
00012 {
00013   _x2 += x - _x1;
00014   _x1 = x;
00015 }
00016 
00017 
00018 void Rect::setY(int y)
00019 {
00020   _y2 += y - _y1;
00021   _y1 = y;
00022 }
00023 
00024 
00025 void Rect::setPos(const Point &location)
00026 {
00027   _x2 += location.x() - _x1;
00028   _x1 = location.x();
00029   _y2 += location.y() - _y1;
00030   _y1 = location.y();
00031 }
00032 
00033 
00034 void Rect::setPos(int x, int y)
00035 {
00036   _x2 += x - _x1;
00037   _x1 = x;
00038   _y2 += y - _y1;
00039   _y1 = y;
00040 }
00041 
00042 
00043 void Rect::setWidth(int w)
00044 {
00045   _x2 = w + _x1 - 1;
00046 }
00047 
00048 
00049 void Rect::setHeight(int h)
00050 {
00051   _y2 = h + _y1 - 1;
00052 }
00053 
00054 
00055 void Rect::setSize(int w, int h)
00056 {
00057   _x2 = w + _x1 - 1;
00058   _y2 = h + _y1 - 1;
00059 }
00060 
00061 
00062 void Rect::setSize(const Point &size)
00063 {
00064   _x2 = size.x() + _x1 - 1;
00065   _y2 = size.y() + _y1 - 1;
00066 }
00067 
00068 
00069 void Rect::setRect(int x, int y, int w, int h)
00070 {
00071   *this = Rect(x, y, w, h);
00072 }
00073 
00074 
00075 void Rect::setRect(const Point &location, const Point &size)
00076 {
00077   *this = Rect(location, size);
00078 }
00079 
00080 
00081 void Rect::setCoords(int l, int t, int r, int b)
00082 {
00083   _x1 = l;
00084   _y1 = t;
00085   _x2 = r;
00086   _y2 = b;
00087 }
00088 
00089 
00090 void Rect::setCoords(const Point &tl, const Point &br)
00091 {
00092   _x1 = tl.x();
00093   _y1 = tl.y();
00094   _x2 = br.x();
00095   _y2 = br.y();
00096 }
00097 
00098 
00099 Rect Rect::operator|(const Rect &a) const
00100 {
00101   Rect b;
00102 
00103   b._x1 = std::min(_x1, a._x1);
00104   b._y1 = std::min(_y1, a._y1);
00105   b._x2 = std::max(_x2, a._x2);
00106   b._y2 = std::max(_y2, a._y2);
00107 
00108   return b;
00109 }
00110 
00111 
00112 Rect Rect::operator&(const Rect &a) const
00113 {
00114   Rect b;
00115 
00116   b._x1 = std::max(_x1, a._x1);
00117   b._y1 = std::max(_y1, a._y1);
00118   b._x2 = std::min(_x2, a._x2);
00119   b._y2 = std::min(_y2, a._y2);
00120 
00121   return b;
00122 }
00123 
00124 
00125 bool Rect::intersects(const Rect &a) const
00126 {
00127   return std::max(_x1, a._x1) <= std::min(_x2, a._x2) &&
00128          std::max(_y1, a._y1) <= std::min(_y2, a._y2);
00129 }
00130 
00131 
00132 bool Rect::contains(int x, int y) const
00133 {
00134   return x >= _x1 && x <= _x2 &&
00135          y >= _y1 && y <= _y2;
00136 }
00137 
00138 
00139 bool Rect::contains(const Point &p) const
00140 {
00141   return contains(p.x(), p.y());
00142 }
00143 
00144 
00145 bool Rect::contains(const Rect& a) const
00146 {
00147   return a._x1 >= _x1 && a._x2 <= _x2 &&
00148          a._y1 >= _y1 && a._y2 <= _y2;
00149 }
00150 
00151 }

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