SDL_sound 1.0.0 released (posted 2002-10-09 12:38:45 by icculus):
SDL_sound, an abstract sound decoding library for use with Simple Directmedia Layer, has reached a stable 1.0.0 release.
SDL_sound 1.0.0 has support for the following sound formats:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed
and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPL'd code from mpg123.)
(.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through
libvorbis
(.OGG).
- Support for decoding FLAC audio files through
libFLAC
(.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Sun's audio format (.AU).
- Support for decoding through
MikMod.
(.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF,
.DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through
ModPlug.
(.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
SDL_sound 1.0.0 is known to run on the following platforms, and probably more (specifically, anything SDL itself supports):
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
The project page, API documentation, and downloads can be found here.
Enjoy!
--icculus.