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Before I get to the important stuff, I want to talk for a moment about Loki's demise.
As some of you know, I used to work for Loki. I had my hands in a lot of projects, but was most well-known for my work on Descent3. I've not left the Linux gaming industry; I'm currently working on a few quieter game-porting projects, and the Linux port of Croteam's Serious Sam.
I left Loki last year for reasons I won't get into here. Feel free to speculate. People love dirty, soap-opera style scandals, which is why people watch Reality TV and fall over themselves to submit news to fuckedcompany.com.
It is sad for the Linux community that Loki is going under, for whatever reason. Again, feel free to speculate as to why this is happening. Most of the speculation I saw on Slashdot's posting was just downright incorrect. Some of it was naive. Much of it just expressed devastation. The rest seemed to ask, "What can we do to help?"
Well, I'm glad you asked.
I'm pleased to announce that icculus.org has taken on the weight of hosting much of Loki's open source contributions. We have made available the CVS repositories for much of Loki's projects. Among these are OpenAL, SMPEG, SMJPEG, Loki's Installing and Updating tools, Loki's QAgent, and the Loki's FAQ web interface.
Bear with us as we handle this transition. Some parts are going to click more easily than others. For example, many of these projects now need maintainers. Those interested in taking the helm should contact me, as I will be handling patches and such in the interim.
The CVS repository can be accessed as such:
cvs -d:pserver:anonymous@icculus.org:/cvs/cvsroot login
(the password is "anonymous" without the quotes.)
cvs -z3 -d:pserver:anonymous@icculus.org:/cvs/cvsroot co module
module
is one of the following:
openal
: OpenAL
smpeg
: SMPEG
smjpeg
: SMJPEG
loki_setup
: Loki Setup (installer program)
loki_setupdb
: Loki Setup Database (needed with loki_setup)
loki_patch
: Loki Patch tool (developers can generate patches)
loki_update
: Loki Update tool (end users can apply those patches)
loki_faq
: Loki FAQ engine (the PHP that runs faqs.lokigames.com)
loki_qagent
: Loki QAgent (experimental code for helping QA teams diagnose user problems)
For those asking, "Where's SDL?": Simple Directmedia Layer has been hosted away from Loki's servers since Sam left his position at Loki. You can find this library at libsdl.org.
We have opted not to host the code to Fenris, since it was a codefork of Bugzilla, and is long out of date. You should use Bugzilla instead.
We have also started work on integrating the content of faqs.lokigames.com with our own Linux Gamers FAQ, in hopes of producing one unified document. This is still work in progress, as we are deciding the best approach to this, so check back regularly.
At this time, we don't have the mailing list and newsgroup archives available, but we're looking at our options for this. If someone else plans on tackling this, please let me know so work isn't duplicated.
Still, mailing lists are important for ongoing development, so we have set some up. To subscribe to one, send a blank email to:
openal-subscribe@icculus.org
smpeg-subscribe@icculus.org
smjpeg-subscribe@icculus.org
lokisetup-subscribe@icculus.org
(this covers the patch and update tools, too)
lokiqagent-subscribe@icculus.org
While I'm advertising, please feel free to visit other projects and parts of icculus.org, maybe request an account here, or make a donation to help cover my bandwidth costs.
You can even just enable the icculus.org Slashbox on your Slashdot account (yes, we've got one).
Of course, everyone should feel free to contact me with any questions.
So, Loki may be dead, but her mission continues. We have the tools; let's make it happen.
--icculus.
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