Loki

(Gloomy Darkness, Malign, Chaotic, Great God)


Loki, son of Laufey (a giant) and blood-brother to Odin, was the god of fire, mischief, trickery, and betrayal (among other things). He fathered a number of monsters, including Sleipnir (Odin's steed), Fenris (destined to slay Odin), Jormungandr (the Midgard serpent destined to slay Thor), and the goddess Hel. He betrayed Idunn to the Giants, then later rescued her. It was his hand which placed and guided the mistletoe into Hoed's hand which slew Balder. He seemed to be able to come and go freely in Asgard until finally the Aesir bound him beneath the earth, where venom continually drips on him. His wife, Sigyn, holds a cup to prevent him from being touched by it, but when she needs to empty it, the venom falls upon him again, and his writhing causes earthquakes. He was said to have possessed the ability to shift his shape, convince anyone of anything (given adequate time), and a pair of boots which granted the ability to fly and walk on water.

Loki's priests are few and scattered, although worship of him is not actively banned in most places. They tend to travel a lot, stirring up mischief wherever they go, and most pursue the art of Grey Dweomercraeft, Disguise, Criminal Activities (Mental and Physical), and Influence. Rites honoring Loki tend to involve fire or tricks played on unsuspecting communities. It is rumored that once every decade, there is a great gathering of Loki's priests at some major town or city, and that tricks are played, mischief stirred, and strife sown for a full week, in honor of Loki.

Grade I:

Deceitful Speaking Charm
Time: 1 AT
Area: 1 subject
Distance: Touch
Other Heka Costs:
R&D: Nil
Other: 10:1 additional AT's

E/F/M: This charm allows the recipient to speak untruthfully without being detected by any ordinary means, and Heka-based detection is only successful after a successful K/S vs. K/S contest between the detector and the caster. This casting does allow the caster to speak a lie while under the various truth-telling castings granted to priests of Forseti (although detection of the lie is per normal). The casting may be extended at a cost of 10 Heka per additional AT, not to exceed a total of 1 AT per 10 STEEP possessed by the caster.

Firespark Cantrip
Time: Instantaneous
Area: 0
Distance: 1"
Other Heka Costs:
R&D: Nil
Other: Nil

E/F/M: This useful casting causes a small gout of flame to shoot forth from the finger of the caster. Although miniscule, it is adequate to light an already-laid fire, and it can cause larger fires if directed towards easily combustible material. It can be used in combat situations, although it causes a mere 1D6 points of fire damage (and, obviously, the caster has to be particularly close to the victim).

Grade II:

Boots of Water Walking Spell
Time: 1 AT
Area: 1 pair of boots
Distance: Touch
Other Heka Costs:
R&D: Nil
Other: 10:1 additional AT

E/F/M: This spell allows the caster to walk on calm water for a brief duration. The water may be rippling, but it may not have anything that qualifies as waves (i.e. it can be used for rivers easily, but oceans are almost always impossible to cross with this casting). It must be lain on boots specially consecrated to Loki, and the boots may not be used by anyone other than the caster. The casting may be extended by expending 10 Heka per additional AT, to a maximum of 1 AT per 10 STEEP possessed by the caster.

Spark of Discord Charm
Time: 1 AT per 10 STEEP
Area: 10 rod radius sphere
Distance: 1 chain per 10 STEEP
Other Heka Costs:
R&D: Nil
Other: Nil

E/F/M: This insidious casting allows priests of Loki to encourage strife and mischief, setting acquaintances at odds, enemies at each other's throats, and even friendships get raw around the edges. The effect of this cloud of discord is to cause all within it to treat each other with mistrust, and to act against each other. The exact level of discord depends upon the relationship of the individuals, so that friends might begin playing hurtful pranks and swapping semi-good-natured insults, while mere acquaintances will be remarkably chilly towards each other, with an undertone of hostility, and enemies in a semi-peaceful situation will begin looking for excuses to be at each other's throats. Each victim receives a check against their SMCap ATTRIBUTE, with a modifier based on the exact relationship:

   Relationship        Modifier

Lifelong Friends Very Easy (x4) Blood Brethren Easy (x3) Friends Moderate (x2) Acquaintances Hard (x1) Feuding Enemies Difficult (x0.5) Natural Enemies Very Difficult (x0.25) Arch-enemies Extreme (x0.1)


Note that this Casting merely exacerbates current tendencies, with a slight dose of irritation and frustration, and a potentially explosive situation should become an explosion in most circumstances. Each major provocation (such as half of the assembly becoming enraged and attacking) should force additional checks. Those persons who are extremely peaceful (advanced mystics, priests of gods of peace, etc.) should be allowed to make the check against their full SM Category.

Grade III:

Boots of Air Walking Formula
Time: 1 AT
Area: 1 pair of boots
Distance: Touch
Other Heka Costs:
R&D: Nil
Other: 25:1 additional AT

E/F/M: This spell allows the caster to walk through the air for a brief duration. The ability granted is not quite the same as flying, it simply allows the wearer of the boots (which must have been specially consecrated to Loki) to tread on the air as if it were solid. Rate of movement is as if the person were walking on ordinary ground. Note that the more turbulent the air is (such as in a storm), the slower and more difficult movement is. The casting may be extended by expending 25 Heka per additional AT, to a maximum of 1 AT per 10 STEEP possessed by the caster.

Grade IV:

Aura of Persuasion Cantrip
Time: 1 AT
Area: Caster
Distance: Special
Other Heka Costs:
R&D: Nil
Other: 25:1 additional AT

E/F/M: While this cantrip is in effect, anyone listening to the caster speak can be easily influenced by whatever he has to say. In effect, unless the listener is aware of the danger and actively resists (successful check vs. SMCap at DR "Hard"), whatever is spoken by the caster is taken as the truth, and suggested courses of action will be taken (provided there is no obvious harm in them, such as throwing oneself over a cliff or falling on one's dagger). Only those personas who are aware of the danger and state they are actively resisting receive the check. The duration of the Casting may be extended at the cost of 25 Heka per additional AT, to a maximum of 1 AT per 10 STEEP possessed by the caster.

Grade V:

Change of Shape Spell
Time: 1 AT per 10 STEEP
Area: Self
Distance: 0
Other Heka Costs:
R&D: Nil
Other: 10:1 additional AT

E/F/M: This Spell allows the caster to change his shape. The resultant change is solely physical, and the actual ATTRIBUTES, CATEGORIES, and TRAITS remain unaffected. Natural locomotion is gained (i.e. a bird could fly). The actual shape taken can be any creature, although it may not mimic a particular entity (i.e. the priest may become a seagull, but not the seagull he saw the previous week with the odd purple spot on the beak and glowing red eyes), and it must be stated in generic terms. The size differential allowed is the caster's steep in percentage of change. In other words, a priest with a STEEP of 50 may alter his size up to 50% of his normal size, becoming something half again as large, or half his size. The priest may continue to change shape for the duration of the casting, taking 5 CT's per shape change. This Casting may be extended by the expenditure of 10 Heka per additional AT, to a maximum of 1 AT per point of STEEP possessed by the caster.