Leprechaun
Identifier: Humanoid, Faerie
Habitat: Exterior Phaeree, Occidental
Size: 0.5 x human-size
Number Appearing: 1
Modes & Rates of Movement: Human Standard
Trot: 128 yards/BT
Run: 192 yards/BT
Outstanding K/S Areas/Sub-Areas & STEEP:
Games, Mental at 33-60 (30+3D10)
Handicrafts/Handiwork at 42-60 (40+2D10)
Leatherwork at 42-60 (40+2D10)
Legerdemain at 33-60 (30+3D10)
Perception, Mental at 43-70 (40+3D10)
Joss Factors: 5-10 (4+1D6)
Dodging/Avoidance: Nil and 30/20/20
Attractiveness: 6-11 (5+D6)
Inner Beauty/Ugliness: Nil
Invulnerabilities: Nil
Susceptibilities:
Contact: Cold iron (x1)
Allergy: 1 BT of exposure to cold iron (100 pounds in 10 feet) inflicts 1 point PD/CT thereafter
Quirks: Nil
Castings: Nil
Attacks BAC Dmg Type Base Bonus by weapon STEEP weapon weapon 0
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power is similar to the Gray Dweomercraeft Charm Bacon's Invisibility, save only that the Leprechaun may not use it while being directly observed.
Area of Effect: One object
Delivered by: Thought
Range: Line of sight
Time: Instantaneous
Duration: Permanent
Frequency: At will
This power allows the Leprechaun to perfectly imitate any ordinary, pre-existing item. The classic example is making hundreds of ribbons duplicating the one marking hidden treasure.
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Leprechaun to perform his craft with perfection,regardless of what tools he may have at hand.
Area of Effect: Individual only
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: Instantaneous
Frequency: 3/day
This power is essentially the same as the Dweomercraeft, General casting of the same name. It may not be used if the Leprechaun is either under direct observation or caught.
Area of Effect: Self
Delivered by: Thought
Range: 100 yards
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Leprechaun to locate any hidden/buried treasure within the range and instantly know what it is, how valuable it is, and how best to get to it.
Area of Effect: Individual
Delivered by: Word and gesture
Range: Touch
Time: Instantaneous
Duration: Permanent
Frequency: Variable
This power enables the Leprechaun to grant up to three wishes upon a single individual. Any such wishes must be used immediately or they will be lost. Of course, the JM should take every possible opportunity to twist or pervert the intent of such wishes.
Statistical Detail
Base Scheme (+/- 2D3 per ATTRIBUTE)
M: 96 EL: 76 P: 64 WL: 48 CL: 57 S: 64 EL: 51 MM: 48 MR: 48 PM: 26 PN: 38 SM: 32 SP: 32 MMCap: 18 MRCap: 18 PMCap: 10 PNCap: 14 SMCap: 12 SPCap: 12 MMPow: 15 MRPow: 15 PMPow: 8 PNPow: 12 SMPow: 10 SPPow: 10 MMSpd: 15 MRSpd: 15 PMSpd: 8 PNSpd: 12 SMSpd: 10 SPSpd: 10
Pierce Cut Blunt Fire Chem Stun Elec.Ultra 4 4 8 0 0 8 4 Super 3 3 6 0 0 6 3 Vital 2 2 4 0 0 4 2 Non 1 1 2 0 0 2 1 Average 2 2 5 0 0 5 2
Cluracan
Identifier: Humanoid, Hobgoblin
Habitat: Subterranean Phaeree, Occidental
Size: 0.5 x human-size
Number Appearing: 1
Modes & Rates of Movement: Human Standard
Trot: 128 yards/BT
Run: 192 yards/BT
Outstanding K/S Areas/Sub-Areas & STEEP:
Games, Mental at 42-60 (40+2D10)
Criminal Activities, Physical at 41-50 (40+D10)
Acrobatics/Gymnastics at 31-40 (30+D10)
Logic at 31-40 (30+D10)
Perception (Mental) at 31-40 (30+D10)
Dodging/Avoidance: Nil and 30/20/30
Attractiveness: 9-11 (8+D3)
Inner Beauty/Ugliness: Nil
Invulnerabilities: Nil
Susceptibilities:
Contact: Cold iron (x1)
Allergy: 1 BT of exposure to cold iron (100 pounds in 10 feet) inflicts 1 point PD/CT thereafter
Quirks: Nil
Castings: Nil
Attacks BAC Dmg Type Base Bonus by weapon STEEP weapon weapon 0
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power is similar to the Gray Dweomercraeft Charm Bacon's Invisibility.
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: 3/day
The Cluracan can alter his appearance into a frightening aspect, often choosing a half-wolf, half-human form, a full eight feet in height. Others are possible, and the form so chosen will often be the most effective one for the situation. This power may only be used in self-defense and when protecting beverage stores from those who lack permission to use them.
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Cluracan to change his size to as little as one-tenth his normal height, or anything between his normal height and this limit.
Area of Effect: 10 chain radius
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Cluracan to take the drinks from anything within the area of effect as if he had imbibed them without ever touching whatever they are stored in. It is at the whim of the Cluracan as to what is taken, but it may not exceed approximately 100 gallons per day.
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Cluracan to 'hang in the air', similar to a levitation trick. However, the Cluracan is limited to horizontal movement, in order to lower himself, he must let himself fall, and he must pull himself up in order to rise.
Statistical Detail
Base Scheme (+/- 2D3 per ATTRIBUTE)
M: 96 EL: 76 P: 64 WL: 48 CL: 57 S: 96 EL: 76 MM: 48 MR: 48 PM: 26 PN: 38 SM: 48 SP: 48 MMCap: 18 MRCap: 18 PMCap: 10 PNCap: 14 SMCap: 18 SPCap: 18 MMPow: 15 MRPow: 15 PMPow: 8 PNPow: 12 SMPow: 15 SPPow: 15 MMSpd: 15 MRSpd: 15 PMSpd: 8 PNSpd: 12 SMSpd: 15 SPSpd: 15
Pierce Cut Blunt Fire Chem Stun Elec. Ultra 4 4 8 0 0 8 4 Super 3 3 6 0 0 6 3 Vital 2 2 4 0 0 4 2 Non 1 1 2 0 0 2 1 Average 2 2 5 0 0 5 2
Fir Darrig
Identifier: Humanoid, Hobgoblin
Habitat: Subterranean Phaeree, Occidental
Size: 0.5 x human-size
Number Appearing: 1 or 2-6 (2D3)
Modes & Rates of Movement: Human Standard
Trot: 192 yards/BT
Run: 288 yards/BT
Initiative Modifiers: Human Standard
Outstanding K/S Areas/Sub-Areas & STEEP:
Combat, Hand-to-Hand, Non-Lethal at 34-70 (30+4D10)
Criminal Activities, Physical at 43-70 (40+3D10)
Dweomercraeft, Gray at 53-80 (50+3D10)
Games, Mental at 32-50 (30+2D10)
Games, Physical at 31-40 (30+D10)
Perception, Mental at 42-60 (40+2D10)
Thespianism at 32-50 (30+2D10)
Joss Factors: 4-9 (3+1D6)
Dodging/Avoidance: Nil and 20/30/20
Attractiveness: 5-8 (4+D3)
Inner Beauty/Ugliness: Nil
Invulnerabilities: Nil
Susceptibilities:
Contact: Cold iron (x1)
Allergy: 1 BT of exposure to cold iron (100 pounds in 10 feet) inflicts 1 point PD/CT thereafter
Quirks: Nil
Castings: By K/S Area
Attacks BAC Dmg Type Base Bonusby weapon STEEP weapon weapon 0
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power is similar to the Gray Dweomercraeft Charm Bacon's Invisibility.
Area of Effect: Individual
Delivered by: Thought
Range: 100 yards
Time: Instantaneous
Duration: While concentrating
Frequency: At will
Once the Fir Darrig has attached himself to a particular person, he will often use this ability to learn what fears and dreads the individual has that he can use to his own ends. Note that a Fir Darrig who has been properly greeted will be unable to employ ability upon those who greeted him.
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: 1 CT
Duration: While concentrating
Frequency: At will
This power allows the Fir Darrig to change to virtually any shape, although he is bound by the results of using Play on Subconscious Dreads & Fears or by a roughly human form.
Area of Effect: Individual only
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: Instantaneous
Frequency: At will
This power is similar to the Dweomercraeft, General casting of the same name.
Statistical Detail
Base Scheme (+/- 1D6 per ATTRIBUTE)
M: 64 EL: 51 P: 96 WL: 72 CL: 86 S: 64 EL: 51 MM: 32 MR: 32 PM: 48 PN: 48 SM: 32 SP: 32 MMCap: 12 MRCap: 12 PMCap: 18 PNCap: 18 SMCap: 12 SPCap: 12 MMPow: 10 MRPow: 10 PMPow: 15 PNPow: 15 SMPow: 10 SPPow: 10 MMSpd: 10 MRSpd: 10 PMSpd: 15 PNSpd: 15 SMSpd: 10 SPSpd: 10
Pierce Cut Blunt Fire Chem Stun Elec.Ultra 8 8 16 4 4 16 4 Super 6 6 12 3 3 12 3 Vital 4 4 8 2 2 8 2 Non 2 2 4 1 1 4 1 Average 5 5 10 2 2 10 2