Attacks BAC Damage Type Base Bonus
Tentacle x 4 40 P (see below) 2 0
Phase Shift
Area of Effect: Self
Delivered by: thought
Range: N/A
Time: 5 CTs
Duration: 7-12 (1D6+6) ATs
Frequency: 3/day
Description: This power duplicates the effects of the General Dweomercraeft casting Phase Shifting Spell.
Psychogenics, Psychical Hypnotism
Mind Blast
Area of Effect: 5' base, 60' length, 20' terminus cone
Delivered by: thought
Range/: N/A
Time: 1 CT
Duration: Instantaneous
Frequency: 1/BT, 3/day
Description: This power affects the subjects' Mental TRAIT. All subjects within the area of affect must make a DR roll against their MR category with the following affects for 2D4 ATs.
Easy Catonia (Mental TRAIT of 0) Moderate Stunned (Mental Paralysis) Hard Dazed (Mental damage) Difficult Terror (Beastiary, page 13)
Heka Armor
Area of Effect: Self
Delivered by: Thought
Range: N/A
Time: Instantaneous
Duration: 10 ATs or until destroyed
Description: This power operates like the General Dweomercraeft spells: Armor Physical, Armor Mental and Armor Spiritual. The creature may create armor at a 1:1 ratio for any one TRAIT. Only one type of armor may be present at a time.
Statistical Details:
Base Scheme (+/-D3, +2MM bonus, +5 MR bonus, -3 PM penalty, -l PN penalty, +2 SM bonus, -1 SP penalty)
M: 120 EL: 96 P:95 WL:71 CL:85 S:60 EL:48 MM: 60 MR: 60 PM: 40 PN: 55 SM: 30 SP: 30 MMCap: 20 MRCap:20 PMCap: 15 PNCap: 25 SMCap: 12 SPCap: 12 MMPow: 20 MRPow:20 PMPow: 12 PNPow: 15 SMPow: 9 SPPow: 9 MMSpd: 20 MRSpd:20 PMSpd: 13 PNSpd: 15 SMSpd: 9 SPSpd: 9
Area Pierce Cut Blunt Fire Chem Stun Elec
Ultra 8 16 8 8 0 8 0 Super 6 12 4 4 0 4 0 Vital 4 8 2 2 0 2 0 Non 2 4 1 1 0 1 0 Average 5 10 3 3 0 3 0
The Illithid, or mind flayer, is an evil and feared creature of the [Deepdark]; its powers are formidable and it feeds on the brains off any creature it encounters.
Mind Flayers stand about 6 feet tall and have hideous mauve skin that glistens with slime. The head resembles an octopus, with white eyes (no pupils are evident) and four tentacles around its mouth, a beak-like orifice. The creature has three reddish fingers and a thumb on each hand.
A mind flayer's preferred method of attack is the mind blast. The illithid keep some victims as slaves and feeds on the brains of the others. In combat, a tentacle does very little real damage but remains lodged in its victim. A successful check against PMPow (Hard) will dislodge the tentacle. Once all four tentacles have attached to the victim, the mind flayer has found a path to the brain and kills the victim in 1D4 CTs.
Sensory abilities: FE-P, HX, SN-U, TN, XA