Attacks BAC Damage Type Base Bonus Claws (x2) 40 C 2D6 33 or Smash 35 I 3D6 33 (by weapon) - - - 33(34-37)**The number in parentheses is the damage bonus with the damage bonus due to high BAC added.
Powers: Nil
Statistical Details:
Base Scheme (+/-D3)
M: 40 EL: 32 P:450 WL: 337 CL: 405 S:40 EL:32 MM: 19 MR: 21 PM: 225 PN: 225 SM: 10 SP: 30 MMCap: 10 MRCap: 10 PMCap: 90 PNCap: 90 SMCap: 4 SPCap 10 MMPow: 5 MRPow: 5 PMPow: 45 PNPow: 45 SMPow: 3 SPPow: 10 MMSpd: 4 MRSpd: 6 PMSpd: 90* PNSpd: 90* SMSpd: 3 SPSpd: 10*Divide by 6 to get effective PMSpd of 15 and PNSpd of 15
Armor Scheme:
Area Pierce Cut Blunt Fire Chem Stun Elec
Ultra 16 20 24 4 4 24 4 Super 12 15 18 3 3 18 3 Vital 8 10 12 2 2 12 2 Non 4 5 6 1 1 6 1 Average 10 12 15 2 2 15 2
Greater Troglodytes are naturally residents of the vast swamps that make up much of Inner Aerth. There they wage their war for survival with other creatures of similar size and ferociousness.
Some years ago, Greater Trogs began appearing amongst the armies of the Reptiliads. The Reptiliads use Trogs primarily as shock troops as they are exceedingly difficult to control. The typical trog is good for one battle before it becomes more interesting in eating its kill than it is in fighting more.
Worst still, the Reptiliads have apparently trained some trogs to use both armor and weapons. Trog armor is a combination of scale and plate made from the chitin of giant beetles. This results in either half-scale with plate add-ons or simply plate-add-ons. Shields have also be employed by some trogs. Weapons are typically of the ªhugeº variety; two-handed swords, huge axes or even massive halberds.
Greater Troglodytes seem particularly fond of horse flesh and will often completely forget a battle to run down and kill a horse which has the miss-fortune to come within scent.
Sensory Abilities: SN-U, TH