What you probably want to do right now is go and see the entries or the results.
The Comp.Sys.Sinclair Crap Games
Competition returns to deliver its sixth annual helping of 8-bit
love -- for you. Once again we'll be the
one-stop-shop for sadistic (or merely poor) progammers to exchange
their most questionable software creations for the Sinclair ZX
Spectrum with each other, the unsuspecting public and this
year's corrupt panel of judges*.
* me.
Defining Crapness:
The CSSCGC favours a very special quality of crapness.
Rather than try to explain the many specific qualities which
might be desirable in and entry, we recommend that you take
yourself off to stare intently at the many many excellent entries to last year's compo (organised by Graham Goring), and take a look at this year's
entries so far.
This year we are not laying down any severe rules for entries to the
competition, but are deferring to the entrants' own instincts for
inventing new ways to make a truly crap submission in the
CSSCGC tradition. Non-games (utilities, etc) are also welcomed, if
you think that they have that winning quality. We'll be the judge
of that.
Here are some attributes that you might
consider tossing into your entry -- pick a few or
take them all (and fear for your immortal soul).
- Irritating
- Ugly (even moreso than this page!)
- Simple
- BASIC
- Slow
- Bugged
- Inventive
- Grimly amusing in every way
- Undefinably crap
Please, go and look at Graham's site for last year's entries for a taste of the typical flavour of entries, then HAVE A GO YOURSELF! Since it is painfully apparent that some of the (best) entries to last year's competition took only five minutes (and no talent) to make, you don't have an excuse! You don't need a 'real' ZX Spectrum, either -- many fine, crap game developers like to develop entries on one of the convenient emulators available for many platforms.
How to enter:
So, you think you have what it takes to make a rubbish game? I bet
you do! Your entry should conform to the following rules
(exceptions by negotiation and bribery):
- Entries should be written to run on the Sinclair ZX Spectrum
48K or 128K models and compatibles. I hope that that was
obvious anyway.
- Entries should be submitted in .tzx, .tap, .sna or .z80
format. Entries will be open to ridicule by the judges and
the general public, which is the point, really.
- Entries should be emailed to adam@gimp.org. Your entry should be acknowledged within ten days, else please resend.
- Entries should arrive by the extended deadline of January 31st, 2002 (n.b. THE DEADLINE HAS PASSED AND THE CONTEST IS NOW CLOSED!)
Prizes:
Oh the mysterious mystery!
|