What you probably want to do right now is go and see the entries or the results.
  
  
  
  
  
  The Comp.Sys.Sinclair Crap Games
  Competition returns to deliver its sixth annual helping of 8-bit
  love -- for you.  Once again we'll be the
  one-stop-shop for sadistic (or merely poor) progammers to exchange
  their most questionable software creations for the Sinclair ZX
  Spectrum with each other, the unsuspecting public and this
  year's corrupt panel of judges*.
   
   
  
  * me.
   
  
  Defining Crapness:
  
  The CSSCGC favours a very special quality of crapness.
  Rather than try to explain the many specific qualities which
  might be desirable in and entry, we recommend that you take
  yourself off to stare intently at the many many excellent entries to last year's compo (organised by Graham Goring), and take a look at this year's
  entries so far.
   
  
  This year we are not laying down any severe rules for entries to the
  competition, but are deferring to the entrants' own instincts for
  inventing new ways to make a truly crap submission in the
  CSSCGC tradition.  Non-games (utilities, etc) are also welcomed, if
  you think that they have that winning quality.  We'll be the judge
  of that.
   
  
  Here are some attributes that you might
  consider tossing into your entry -- pick a few or
  take them all (and fear for your immortal soul).
   
    - Irritating
 
    - Ugly (even moreso than this page!)
 
    - Simple
 
    - BASIC
 
    - Slow
 
    - Bugged
 
    - Inventive
 
    - Grimly amusing in every way
 
    - Undefinably crap
 
   
  
  
  Please, go and look at Graham's site for last year's entries for a taste of the typical flavour of entries, then HAVE A GO YOURSELF!  Since it is painfully apparent that some of the (best) entries to last year's competition took only five minutes (and no talent) to make, you don't have an excuse!  You don't need a 'real' ZX Spectrum, either -- many fine, crap game developers like to develop entries on one of the convenient emulators available for many platforms.
   
  How to enter:
  
  So, you think you have what it takes to make a rubbish game?  I bet
  you do!  Your entry should conform to the following rules
  (exceptions by negotiation and bribery):
   
    - Entries should be written to run on the Sinclair ZX Spectrum
	48K or 128K models and compatibles.  I hope that that was
	obvious anyway.
 
    - Entries should be submitted in .tzx, .tap, .sna or .z80
	format.  Entries will be open to ridicule by the judges and
	the general public, which is the point, really.
 
    - Entries should be emailed to adam@gimp.org.  Your entry should be acknowledged within ten days, else please resend.
 
    - Entries should arrive by the extended deadline of January 31st, 2002 (n.b. THE DEADLINE HAS PASSED AND THE CONTEST IS NOW CLOSED!)
 
   
  
  Prizes:
  
  Oh the mysterious mystery!
   
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