Finger info for msphil@icculus.org...


02/10/29:

  Just wanted to give a shout out (yo!) to my man, David "NeoTron"
Hedbor. His fixes to OpenPlay (available as a patch at
http://www.icculus.org/~msphil/openplay-eagain.diff and submitted to
the OpenPlay developers mailing list) allowed me to progress
phenomenally in a few short hours. Before that, I had been spinning
my wheels in an area quite outside my experiences and getting nowhere...

[UPDATE: David has asked me to point out that the piece setting all
reads to non-blocking is not a very good solution and is definitely not
a good idea. He was going to hunt down why it isn't correctly setting
the sockt non-blocking to begin with.]

  Only a handful of fixes in Majesty's networking library later,
and I was able to play a quick networked game. The last major
hurdle has fallen :-)

  Thanks, David!

02/10/29: (one hour later)

  BTW, Mr. Alpha Troll, I really *do* live in SoCal (Orange County, to
be specific), and I really *am* interested in bringing Majesty to the Alpha
(and the Sparc, and anything else I can get my hands on long enough to do
a port). I have an iMac specifically to support PPC.

  If you are serious (and not just trolling on LinuxGames), please e-mail
me at msphil@linuxgamepublishing.com, so we can arrange a loaner.
Preferably soonest, as Majesty is going beta *very* soon and I'd love to
squeeze it onto the CD.


02/10/28:

  The only major bit left on Majesty is networking, which I will
hopefully be getting a little help with. The infrastructure is in
place, but I've hit some snags with OpenPlay under Linux. It doesn't
really appear to be fully there yet, which could be a roadblock. We
may drop back and try a custom network layer for now, and toss the Mac
compatibility. (Windows would be better to have, but it's a DirectPlay
title...) I'm really proud that we have a Linux PPC version, too :-)
It was much more painless than expected, but the Majesty codebase is
pretty clean (as these things go).

  Majesty's in the polishing stage, now that the movies and music play.
Oh, and transcode rocks! I've used it to convert the movies, and it's
been remarkably painless. We're going beta very soon, applications to
http://betas.linuxgamepublishing.com if you want in.

  http://www.theorie.physik.uni-goettingen.de/~ostreich/transcode/

  MindRover 1.07b ISO has been passed to manufacturing. Should be
shipping any hour now :-)

  I guess we've announced the Pyrogon deal. CC's pretty close to ready,
and I got a sneak peak at Ning Po. Hats off to Brian and company, it's
another slick one. I've been wanting a pleasant mahjongg game under Linux
for a while...

  There's another port cooking, but I can't talk about that :-) I'm
excited, though.

  Oh, and Chunky: you would've hated southeast Virginia more than you
hate here :-)

--------

Projects:
  Majesty:
  demo: a few asm blitters
  main: a few asm blitters, polish (bindings, map drag, movies on CD)
  expansion: as main

  MindRover:
  CD: in manufacturing
  patch: in the hands of Someone Else

  Secret Project 3:
  [#####]

  meldrew (uploaded, 1.1, still need to set up system to host it)
  gluon (still designing, may not happen)
  ccs4x (still designing, may not happen)
  gobhan (still designing, will happen some year)

When this .plan was written: 2002-10-29 14:51:03
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