Finger info for jm@icculus.org...



Well Bitstream is likely on hiatus for a while, as I have become incredibly
busy with school.

Part of that is a hardware project I'm working on, code named "The Hulk".
Unfortionately I'm keeping everything hidden until class the project is a
part of is over, but eventually it will likely be an open source 3D graphics
accelerator design.

A full design is really beyond the time I'll have in the next to months,
but I plan to work on it over the summer.

The project page is at http://icculus.org/hulk/ but that will likely also be
fairly quiet until the course is over.

At the moment our focuses are on the SDRAM, Framebuffers, VGA Out, Triangle
Raster and Transformation engine. Eventually there should be 32-bit color
support(RGBA), texture mapping, lighting, shading, PCI/AGP complaiance and
all that other fun stuff.

We're implementing it for testing on an Altera Excalibur Dev kit, which has
a DIMM slot and some other nice things. The VGA our will be built by us,
and we probably won't use a RAMDAC so color depth will be limited. It'll
also be slow until its actually implemented in an ASIC, which will be much
faster than the testing FPGA. Who knows, maybe one day it'll happen.

That was a big one

When this .plan was written: 2002-02-01 01:50:39
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