SDL 3.2.0
After years of crunch, SDL3 is finally released! This includes a humongous amount of work from myself and the FNA team, including the new GPU API as well as lots of smaller things as well (SDL_Storage was one of mine, for example). We've also prepared day-1 support for Nintendo Switch and Xbox GDK, with PlayStation 5 support coming very soon.
https://github.com/libsdl-org/SDL/releases/tag/release-3.2.0
I've been testing SDL3 against most of my catalog, and you can actually try some SDL3 updates as well! The following games have Steam beta branches for SDL3 on Linux:
I have some private branches as well, but those are being tested internally for now (examples include TMNT: Shredder's Revenge and Streets of Rage 4).
Enjoy!
Last Year's Releases
- Eets 1 Maintenance Update, Linux port
- Shank 2 64-bit Linux/macOS Maintenance Update
- Closure Maintenance Update
- dxvk-native ABI, now shipping in Steam Linux Runtime 3.0!
- SDL 3.0 ABI, including...
- More...?
These projects are possible via a combination of studios willing to hire me for game-specific work (you can too!), as well as my GitHub Sponsors program.
flibitBuild
Want to replicate my build machine? Grab a RHEL8-based OS and have a look!
"RHEL-based" OSes include RHEL for Developers, Rocky Linux, and AlmaLinux.
Your OS minimum will be "glibc 2.28+, 64-bit only".
# Update base install before doing anything else
dnf update
# Add EPEL
dnf install epel-release
crb enable
# SDL2 dependencies
dnf builddep SDL2
# All the base build tools!
dnf install bzip2 bzip2-devel chrpath clang cmake freetype-devel gcc-c++ \
git gtk3-devel libstdc++-static libuuid-devel libvorbis-devel \
libxml2-devel meson ninja-build ocl-icd-devel openal-soft-devel \
opencl-headers openssl-devel patch perl-IPC-Cmd svn unix2dos zlib-static
# MinGW toolchain, not available on aarch64
dnf install mingw32-gcc-c++ mingw64-gcc-c++
# Use latest meson instead of the packaged version
git clone https://github.com/mesonbuild/meson
# libdecor
curl -O https://gitlab.freedesktop.org/libdecor/libdecor/-/archive/0.2.2/libdecor-0.2.2.tar.bz2
tar xvfj libdecor-0.2.2.tar.bz2
mkdir libdecor-0.2.2/flibitBuild
cd libdecor-0.2.2/flibitBuild
python3.11 ../../meson/meson.py setup .. --libdir=lib -Ddemo=false
ninja
su -c 'ninja install'
# PipeWire
curl -O https://gitlab.freedesktop.org/pipewire/pipewire/-/archive/1.2.5/pipewire-1.2.5.tar.bz2
tar xvfj pipewire-1.2.5.tar.bz2
mkdir pipewire-1.2.5/flibitBuild
cd pipewire-1.2.5/flibitBuild
python3.11 ../../meson/meson.py setup .. --libdir=lib -Dsession-managers= -Dpipewire-v4l2=disabled -Dv4l2=disabled -Draop=disabled
ninja
su -c 'ninja install'
# Also:
# Configure SDL with PKG_CONFIG_PATH=/usr/local/lib/pkgconfig ./configure
# The CMake config provided by SDL2-mingw is terrible, delete the block
# that starts with "if(NOT TARGET SDL2::SDL2)".
flibitBuild AArch64
This VM works fine on the latest Fedora. The OS installation process is the same as above, except it will be text-based rather than graphical.
# On Fedora...
dnf install qemu-system-aarch64
dnf group install --with-optional virtualization
virt-install --name rocky8_aarch64 --os-variant rhel8.10 --arch aarch64 \
--vcpus 8 --ram 3072 \
--disk path=/home/flibitijibibo/Programming/aarch64/rocky8-aarch64.img,format=raw,size=32 \
--cdrom ~/Downloads/Rocky-8.10-aarch64-minimal.iso
flibitBuild Next
When SDL3 is tagged, I'll be moving to using the Sniper SDK since I can use it on Fedora easily and the glibc version is lower than RHEL9's.
Your OS minimum will be "glibc 2.31+, 64-bit only". When deploying to Steam, you are encouraged to set the Sniper runtime via App Admin > Installation > Linux Runtime.
# On Fedora...
toolbox create -i registry.gitlab.steamos.cloud/steamrt/sniper/sdk sniper
toolbox enter sniper
Unity Linux Editor Fix
I keep forgetting to write this down, so I'm putting it here:
./202x.x.x/Editor/Data/Tools/Roslyn/csc.runtimeconfig.json
./202x.x.x/Editor/Data/Tools/Roslyn/VBCSCompiler.runtimeconfig.json
# After System.GC.Server, add "System.Globalization.Invariant": true
Wait, a "plan"?
Well, this is a .plan file, so here's my TODO. Expect nothing from it, ever.
In Progress
Codename a l'Orange
FNA3D dumpspirv
Waiting Room
SDL_ActionSet
- After 3.0 :(
Codename Line-o-tron
- Waiting for wrap-up
TBP load frame refresh
- Will also revisit after SDL3
Coding History
- On call throughout development
Anodyne FNA Console
- Waiting on a handful of external things
VVVVVV 2.5
- Mostly staying hands-off again