GitHub Sponsors!
I'm happy to announce that I am now in the GitHub Sponsors program! This means that anyone with a GitHub account can now subscribe to a monthly payment system that will allow me to continue my work maintaining the numerous FOSS game development projects that I maintain, including FNA and FAudio.
You can find my sponsorship profile here.
If you're on the fence about this, I'll give you quite the incentive: Microsoft is skipping all payment processing fees, so in addition to taking extra money out of Microsoft's pocket (which I think my audience will take some joy in...), everything you pledge will go directly to me. A slight change of pace from Patreon's usual scams, hm?
I've been very vocal about the poor state of the crowdfunding ecosystem, and I think the GitHub Sponsors program is very much what we've all been looking for. I think you'll agree, and I hope you'll pledge what you can!
Want a Linux game?
I'm now officially back to working on Linux games full-time! I have my own hit list as always, but I'm always looking for more projects! Now's a really good time to hit me up while it's on my mind. Don't forget, whether you're an indie developer or an independent developer, there's a good chance I can accommodate your needs!
Love, flibit
flibitijibibo.com
Bill's Hat
Turn a minimal Fedora installation into a SteamOS box!
1. Write Fedora Workstation NetInstall ISO to a USB drive
2. Boot USB image, install Minimal configuration with standard partition layout matching SteamOS'
3. Set root password, create a user called 'steam', set a password for it
4. Reboot, log in as root
5. A whole bunch of commands:
dnf group install hardware-support
dnf install Xorg xorg-x11-drv-evdev libglvnd-egl vulkan-loader.x86_64 vulkan-loader.i686 lightdm flatpak NetworkManager-wifi kernel-modules-extra bluez
dnf config-manager --add-repo=https://negativo17.org/repos/fedora-steam.repo
dnf install steam steamos-compositor steamos-modeswitch-inhibitor.x86_64 steamos-modeswitch-inhibitor.i686
setsebool -P allow_execheap 1
systemctl enable sshd.service
systemctl enable lightdm.service
systemctl set-default graphical.target
6. Edit /etc/lightdm/lightdm.conf:
pam-service=lightdm-autologin
pam-autologin-service=lightdm-autologin
user-session=steamos
autologin-user=steam
autologin-session=steamos
7. Create /var/lib/AccountsService/users/steam:
[User]
Session=steamos
XSession=steamos
Icon=/home/steam/.face
SystemAccount=false
8. Reboot, should work now!
9. Additional steps for NVIDIA users:
dnf config-manager --add-repo=https://negativo17.org/repos/fedora-nvidia.repo
dnf install kernel-devel dkms-nvidia nvidia-driver-libs.x86_64 nvidia-driver-libs.i686
reboot # Should be using the NVIDIA driver now!
flibitBuild
Want to replicate my build machine? Grab CentOS 7 and have a look...
# Update base install before doing anything else
yum update
# Add EPEL
yum install https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm
# Add SCL
yum install centos-release-scl
# All the base build tools!
yum install bzip2 bzip2-devel clang cmake cmake3 gcc-c++ git hg \
libcxx-devel libstdc++-static libuuid-devel libxml2-devel llvm-devel \
lzma-sdk-devel openal-soft-devel openssl-devel patch svn yum-utils \
yum-plugin-copr
# SDL2 dependencies
yum-builddep SDL2
# Coprs for MinGW as well as LLVM 8, needed to build osxcross
yum copr enable mlampe/devtoolset-8
yum copr enable mlampe/llvm-toolset-8.0
yum copr enable alonid/mingw-epel7
yum install devtoolset-8 llvm-toolset-8.0 mingw32-* mingw64-*
# CMake3 by default
alternatives --install /usr/local/bin/cmake cmake /usr/bin/cmake 10 \
--slave /usr/local/bin/ctest ctest /usr/bin/ctest \
--slave /usr/local/bin/cpack cpack /usr/bin/cpack \
--slave /usr/local/bin/ccmake ccmake /usr/bin/ccmake \
--family cmake
alternatives --install /usr/local/bin/cmake cmake /usr/bin/cmake3 20 \
--slave /usr/local/bin/ctest ctest /usr/bin/ctest3 \
--slave /usr/local/bin/cpack cpack /usr/bin/cpack3 \
--slave /usr/local/bin/ccmake ccmake /usr/bin/ccmake3 \
--family cmake
# Also:
# Modify unistd.h to change __block to anything but __block
# The CMake config provided by SDL2-mingw is terrible, delete the block
# that starts with "if(NOT TARGET SDL2::SDL2)".
# Be prepared to pass -std=gnu99 manually. A LOT.
# To enter Mac building mode (and to build osxcross itself):
# scl enable llvm-toolset-8.0 bash
Wait, a "plan"?
Well, this is a .plan file, so here's my TODO. Expect nothing from it, ever.
In Progress
flibitOffice 4.0
- AKA "Signing up for a bunch of crap"
- Final closing soon...
Superliminal Launch Prep
Streets of Rage 4 Launch Prep
App Summit Prep
Waiting Room
FNA3D Vulkan Beta
- Others are looking at this right now
Star-Twine
- Mostly waiting for an open window to deploy
Hades
- I think Dexter might do it?
Panzer Paladin
- Uhhhh?
Codename Rennes
- Pending budget review
Anodyne 1, TFoL, VVVVVV 2.3
- These come after flibitOffice 4.0
Rhys
- Someone has to remove the XNA relinker
FNA Tutorial
- Leaving this alone for a bit
SDL_GetAudioDeviceSpec
- Oh god I don't even know dude
ScoreRush PC
- Graphics, AppAdmin, strings for PC settings, blah blah blah
64-bit Panic
- Waveform repo :/
- Gotta rebuild all MojoSetup packages (F you Canonical)