Finger info for

Bill's Hat

Turn a minimal Fedora installation into a SteamOS box!

1. Write Fedora Workstation NetInstall ISO to a USB drive
2. Boot USB image, install Minimal configuration with standard partition layout matching SteamOS'
3. Set root password, create a user called 'steam', set a password for it
4. Reboot, log in as root
5. A whole bunch of commands:

dnf group install hardware-support
dnf install Xorg xorg-x11-drv-evdev libglvnd-egl vulkan-loader.x86_64 vulkan-loader.i686 lightdm flatpak NetworkManager-wifi kernel-modules-extra bluez
dnf config-manager --add-repo=
dnf install steam steamos-compositor steamos-modeswitch-inhibitor.x86_64 steamos-modeswitch-inhibitor.i686
setsebool -P allow_execheap 1
systemctl enable sshd.service
systemctl enable lightdm.service
systemctl set-default

6. Edit /etc/lightdm/lightdm.conf:


7. Create /var/lib/AccountsService/users/steam:


8. Reboot, should work now!

9. Additional steps for NVIDIA users:

dnf config-manager --add-repo=
dnf install kernel-devel dkms-nvidia nvidia-driver-libs.x86_64 nvidia-driver-libs.i686
reboot # Should be using the NVIDIA driver now!


Want to replicate my build machine? Grab CentOS 7 and have a look...

# Update base install before doing anything else
yum update
# Add EPEL
yum install
# Add SCL
yum install centos-release-scl
# All the base build tools!
yum install bzip2 bzip2-devel chrpath cmake cmake3 freetype-devel gcc-c++ \
    git gtk3-devel hg libcxx-devel libstdc++-static libusbx-devel \
    libuuid-devel libvorbis-devel libxml2-devel lzma-sdk-devel meson \
    ocl-icd-devel openal-soft-devel opencl-headers openssl-devel patch \
    perl-IPC-Cmd svn unix2dos yum-utils yum-plugin-copr zlib-static
# SDL2 dependencies
yum-builddep SDL2
# Coprs for MinGW as well as GCC 10, needed to build Clang/LLVM/osxcross
yum copr enable mlampe/devtoolset-10
yum copr enable alonid/mingw-epel7
yum install devtoolset-10 mingw32-* mingw64-*

# CMake3 by default
alternatives --install /usr/local/bin/cmake cmake /usr/bin/cmake 10 \
    --slave /usr/local/bin/ctest ctest /usr/bin/ctest \
    --slave /usr/local/bin/cpack cpack /usr/bin/cpack \
    --slave /usr/local/bin/ccmake ccmake /usr/bin/ccmake \
    --family cmake
alternatives --install /usr/local/bin/cmake cmake /usr/bin/cmake3 20 \
    --slave /usr/local/bin/ctest ctest /usr/bin/ctest3 \
    --slave /usr/local/bin/cpack cpack /usr/bin/cpack3 \
    --slave /usr/local/bin/ccmake ccmake /usr/bin/ccmake3 \
    --family cmake

# Fake libdecor, for building with Wayland client decorations
mkdir /usr/local/include/libdecor-0
curl -o /usr/local/include/libdecor-0/libdecor.h \
touch /usr/local/lib/
ln -s /usr/local/lib/

# Fake libdecor pkgconfig
cat <<ENDOFFAKELIBDECOR > /usr/lib64/pkgconfig/libdecor-0.pc
Name: libdecor-0
Description: library for Wayland client-side window decors
Version: 0.1.0
Libs: -L${libdir} -ldecor-0
Cflags: -I${includedir}/libdecor-0

# Also:
# Modify unistd.h to change __block to anything but __block
# The CMake config provided by SDL2-mingw is terrible, delete the block
#  that starts with "if(NOT TARGET SDL2::SDL2)".
# Be prepared to pass -std=gnu99 manually. A LOT.

# To enter Mac building mode (and to build osxcross itself):
# scl enable devtoolset-10 bash

Wait, a "plan"?

Well, this is a .plan file, so here's my TODO. Expect nothing from it, ever.

In Progress
    Thirty Flights of Updates
    SDL Wayland Bugfix Bonanza
        - All issue reports
        - Upstream ConfineCursor

Waiting Room
    Steam Deck Fixes
        - Proteus Performance
        - Capsized gamepad logic for tenfoot
        - Blueberry Steam Input template
        - Flotilla logic maybe?
    Codename HM05
        - Passed cert, just waiting for the big day
    Super Hexagon "Neo" Rewrite
        - Waiting on Android stuff
    Codename FullCircle Returns
        - Waiting on external negotiations
    Codename Thermonuclear
        - After everything above is done
    Coding History
        - On call throughout development
    VVVVVV 2.4
        - Giving the localization project as much time as it wants
    ScoreRush PC
        - Need AppAdmin for publish, crosshair for mouse

When this .plan was written: 2021-10-22 02:55:46
.plan archives for this user are here (RSS here).
Powered by IcculusFinger v2.1.27
You could be playing Pringles for Genesis but instead you're here?