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Packages that use Item | |
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us.asciiroth.client | |
us.asciiroth.client.agents | |
us.asciiroth.client.agents.npc | Non-Player Characters |
us.asciiroth.client.board | |
us.asciiroth.client.core | |
us.asciiroth.client.effects | |
us.asciiroth.client.items | |
us.asciiroth.client.terrain | |
us.asciiroth.client.terrain.decorators | |
us.asciiroth.client.terrain.triggers | Triggers are a kind of decorator in software terms; they are a terrain that wraps and augments the behavior of any other terrain piece. |
Uses of Item in us.asciiroth.client |
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Methods in us.asciiroth.client that return Item | |
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static Item |
Util.getItemOtherColor(Item item,
Color color)
Get an item of a similar type, but change it to the specified color. |
Methods in us.asciiroth.client with parameters of type Item | |
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static Item |
Util.getItemOtherColor(Item item,
Color color)
Get an item of a similar type, but change it to the specified color. |
Method parameters in us.asciiroth.client with type arguments of type Item | |
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static java.lang.String |
Util.renderSymbolAndLabel2(boolean outside,
Bag.Entry<Item> entry)
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Uses of Item in us.asciiroth.client.agents |
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Methods in us.asciiroth.client.agents that return Item | |
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static Item |
AgentUtils.assessAmmo(Event event,
Item weaponType,
Item returnType)
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Methods in us.asciiroth.client.agents with parameters of type Item | |
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static Item |
AgentUtils.assessAmmo(Event event,
Item weaponType,
Item returnType)
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void |
Hooloovoo.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
void |
Corvid.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
void |
AgentProxy.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
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void |
AbstractAgent.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
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Constructors in us.asciiroth.client.agents with parameters of type Item | |
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Corvid(Color color,
Item item)
Constructor. |
Uses of Item in us.asciiroth.client.agents.npc |
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Methods in us.asciiroth.client.agents.npc with parameters of type Item | |
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void |
NPC.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
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Uses of Item in us.asciiroth.client.board |
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Methods in us.asciiroth.client.board with parameters of type Item | |
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void |
ItemBag.add(int index,
Item item)
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void |
ItemBag.add(Item item)
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void |
Cell.openContainer(java.lang.String string,
Item item,
int count,
java.lang.Class<?> c)
Animation and related behavior for opening a crate or chest. |
void |
ItemBag.remove(Item item)
|
Uses of Item in us.asciiroth.client.core |
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Methods in us.asciiroth.client.core that return Item | |
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Item |
PlayerBag.exchange(Item item)
Add one instance of the supplied item and remove one instance of the currently selected item. |
Item |
PlayerBag.getByName(java.lang.String name)
Find an item by its name, the name displayed to the user. |
Item |
PlayerBag.getSelected()
Get the currently selected item (the item that is being "wielded" and is assumed to be in use when the player moves toward something that will respond to an item). |
Item |
Item.onFire(Event event)
If this item can fire any kind of projectile, it should return it when this method is executed. |
Methods in us.asciiroth.client.core with parameters of type Item | |
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void |
PlayerBag.add(Item item)
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void |
Player.curePoison(Event event,
Item healer)
Cure the player of poisoning. |
void |
Player.cureWeakness(Event event,
Item healer)
Cure the player of weakness. |
void |
Game.drop(Event event,
Cell cell,
Item item)
|
boolean |
Player.enforceWeakness(Event event,
Cell loc,
Item item)
After picking up an item, adjust inventory if the player is weak so that he/she still only holds one item. |
Item |
PlayerBag.exchange(Item item)
Add one instance of the supplied item and remove one instance of the currently selected item. |
void |
Player.heal(Event event,
Item healer,
int amount)
Heal the player. |
void |
Terrain.onDrop(Event event,
Cell itemLoc,
Item item)
Item is going to drop onto the terrain at this point. |
void |
Player.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
void |
Agent.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
Called when this agent is hit by another item, either by being thrown, or by being wielded by the player. |
void |
Terrain.onPickup(Event event,
Cell loc,
Agent agent,
Item item)
Item is going to be picked up. |
void |
PlayerBag.remove(Item item)
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void |
Game.shoot(Cell agentLoc,
Agent agent,
Item ammo,
Targeting targeting)
|
void |
Game.shoot(Event event,
Cell agentLoc,
Piece originator,
Item ammo,
Direction dir)
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Method parameters in us.asciiroth.client.core with type arguments of type Item | |
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boolean |
PlayerBag.isSelected(Bag.Entry<Item> entry)
Is this entry selected |
Uses of Item in us.asciiroth.client.effects |
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Methods in us.asciiroth.client.effects that return Item | |
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Item |
InFlightItem.getItem()
Get the item that is currently in flight. |
Methods in us.asciiroth.client.effects with parameters of type Item | |
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void |
InFlightItem.setItem(Item item)
Set the item that is currently in flight. |
Constructors in us.asciiroth.client.effects with parameters of type Item | |
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InFlightItem(Item item,
Direction direction,
Piece originator)
Constructor. |
Uses of Item in us.asciiroth.client.items |
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Classes in us.asciiroth.client.items that implement Item | |
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class |
AbstractItem
Abstract do-nothing implementation of an item. |
class |
Agentray
When Asciiroth receives a color event, it shoot a kind of ammo that releases an agent when it explodes. |
class |
AmmoBow
A bow that shoots arrows. |
class |
AmmoGun
A gun that shoots bullets. |
class |
AmmoParalyzer
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it. |
class |
AmmoSling
A sling that shoots rocks. |
class |
Apple
An apple. |
class |
Arrow
An arrow. |
class |
BlueRing
When the blue ring is worn, the player can move through water (although not ocean... |
class |
Bomb
An item that can be left on the ground that all agents will obligingly walk right into, causing an explosion that will wipe many of them out. |
class |
Bone
A bone. |
class |
Bow
A bow that shoots arrows. |
class |
Bread
A fish. |
class |
Bullet
A bullet. |
class |
Chalice
An artifact from the Atari 2600 game "Adventure". |
class |
Chalk
The player can use the chalk to mark ChalkedFloor terrain (and only
ChalkedFloor terrain). |
class |
CopperPill
A consumable item that gives the player resistance to paralysis. |
class |
Crowbar
A crowbar, can be used to open crates, and can also be used as a hammer. |
class |
Crystal
A crystal. |
class |
Dagger
A dagger or knife. |
class |
EmptyHanded
An item that represents that the player is not holding anything in particular. |
class |
EuclideanShard
A component that is necessary to activate a Euclidean engine, and those are necessary to power a Euclidean Transporter. |
class |
Fireball
A good old exploding fireball that does massive amounts of damage. |
class |
Fish
A fish. |
class |
FishingPole
A fishing pole can be used to catch fish if you stand at the water's edge and move at a fish when it is next to the shore. |
class |
GlassEye
When item is wielded, the player can see secret passages. |
class |
GoldCoin
A coin of the realm (any realm), made of gold. |
class |
GoldenHarp
A harp. |
class |
Grenade
A grenade that can be thrown and that explodes just like a fireball. |
class |
Gun
A gun that shoots bullets. |
class |
Hammer
A hammer (warhammer, perhaps). |
class |
Head
The head of an agent. |
class |
Healer
When used, this item will heal the player. |
class |
HelmOfTheAsciiroth
An artifact (to me, this means there should only ever be one of these in any given scenario). |
class |
KelpSmoothie
A consumable item that gives the player resistance to poisoning. |
class |
Key
A door key. |
class |
Kiwi
A kiwi. |
class |
MirrorShield
When wielded by the player, the mirror shield reflects paralyzing ammunition like Parabullet s and Stoneray s (a kind of
ammunition that instantly turns the target into a statue). |
class |
Mushroom
Purple mushrooms heal poisoning. |
class |
Parabullet
A bullet that will paralyze an agent when hit, if the agent isn't resistant to paralysis. |
class |
Paralyzer
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it. |
class |
PeachElixir
Peach elixir makes the player resistant to stoning attacks. |
class |
PoisonDart
If this dart hits the player, the player is poisoned, and cannot heal until the poisoning is removed. |
class |
ProteinBar
An energy-type protein bar; if eaten, it will cure weakness. |
class |
PurpleMushroom
Purple mushrooms heal poisoning. |
class |
RedRing
When this ring is worn, the player can move through lava. |
class |
Rock
A rock. |
class |
Scroll
A scroll that will display an HTML page in a modal dialog. |
class |
SilverAnkh
Just an object, with no special properties. |
class |
Sling
A sling that shoots rocks. |
class |
SlingRock
A rock that is used as ammunition by the sling. |
class |
Stoneray
A bullet that will turn its target to stone. |
class |
Sword
A sword. |
class |
TerminusEst
An artifact and a very capable sword. |
class |
Weakray
A form of ammo that will end with a weakness explosion. |
Methods in us.asciiroth.client.items that return Item | |
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Item |
ConsumesAmmo.getAmmoType()
|
Item |
AmmoSling.getAmmoType()
|
Item |
AmmoParalyzer.getAmmoType()
|
Item |
AmmoGun.getAmmoType()
|
Item |
AmmoBow.getAmmoType()
|
Item |
Sling.onFire(Event event)
|
Item |
Paralyzer.onFire(Event event)
|
Item |
Gun.onFire(Event event)
|
Item |
Bow.onFire(Event event)
|
Item |
AmmoSling.onFire(Event event)
|
Item |
AmmoParalyzer.onFire(Event event)
|
Item |
AmmoGun.onFire(Event event)
|
Item |
AmmoBow.onFire(Event event)
|
Item |
AbstractItem.onFire(Event event)
|
Item |
Rock.providesAmmoFor()
|
Item |
ProvidesAmmo.providesAmmoFor()
|
Item |
Parabullet.providesAmmoFor()
|
Item |
Bullet.providesAmmoFor()
|
Item |
Arrow.providesAmmoFor()
|
Uses of Item in us.asciiroth.client.terrain |
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Methods in us.asciiroth.client.terrain with parameters of type Item | |
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void |
WishingWell.onDrop(Event event,
Cell itemLoc,
Item item)
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void |
Pit.onDrop(Event event,
Cell cell,
Item item)
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void |
Cloud.onDrop(Event event,
Cell cell,
Item item)
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void |
AbstractTerrain.onDrop(Event event,
Cell itemLoc,
Item item)
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void |
AbstractTerrain.onPickup(Event event,
Cell loc,
Agent agent,
Item item)
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Constructors in us.asciiroth.client.terrain with parameters of type Item | |
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Bookshelf(Item item)
Constructor. |
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Crate(Item item)
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Crate(Item item,
int count)
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Uses of Item in us.asciiroth.client.terrain.decorators |
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Methods in us.asciiroth.client.terrain.decorators with parameters of type Item | |
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void |
DualTerrain.onDrop(Event event,
Cell cell,
Item item)
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void |
Decorator.onDrop(Event event,
Cell cell,
Item item)
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void |
DualTerrain.onPickup(Event event,
Cell loc,
Agent agent,
Item item)
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void |
Decorator.onPickup(Event event,
Cell loc,
Agent agent,
Item item)
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Constructors in us.asciiroth.client.terrain.decorators with parameters of type Item | |
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Equipper(Terrain terrain,
Color color,
Item item)
Constructor. |
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Unequipper(Terrain terrain,
Color color,
Item item)
Constructor. |
Uses of Item in us.asciiroth.client.terrain.triggers |
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Methods in us.asciiroth.client.terrain.triggers with parameters of type Item | |
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void |
TriggerOnceOnDrop.onDropInternal(Event event,
Cell cell,
Item item)
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0.7 | ||||||||
PREV NEXT | FRAMES NO FRAMES |
© 2009 Alx Dark