|
|||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Animated in us.asciiroth.client.agents |
---|
Classes in us.asciiroth.client.agents that implement Animated | |
---|---|
class |
AbstractAnimatedAgent
Abstract class for animated agents. |
class |
AgentProxy
An agent decorator that can be subclassed to alter the behavior or appearance of an agent, usually for a period of time (hence the implementation of the Animated interface). |
class |
Asciiroth
A boss piece. |
class |
Campfire
A campfire. |
class |
Cephalid
Cephalids have both a ranged and melee-based ability to turn the player to stone. |
class |
Corvid
A flying agent that steals the player's selected item, then attempts to run away. |
class |
Farthapod
A small bug thing that moves relatively quickly and has a good bite; farthapods will also track the player. |
class |
GreatOldOne
Great old ones are indestructible and do enormous amounts of damage, but they are not super-fast and have no projectile weapon. |
class |
Hooloovoo
Hooloovoos are a hyper-intelligent shade of the color blue (Douglas Adams). |
class |
KillerBee
Killer bee. |
class |
LavaWorm
An agent that lives and fights in lava (it should not be placed outside of lava, or it won't be able to move). |
class |
LightningLizard
These are fun. |
class |
Optilisk
A beholder, or floating eye, similar to Nethack. |
class |
Paralyzed
An AgentProxy decorator that renders the underlying agent paralyzed. |
class |
Pusher
A pusher is an object that moves slowly in one and only one direction on the board. |
class |
Rhindle
Our first movin', fightin' agent. |
class |
RollingBoulder
A large rock that rolls across the board and injures the player (or even kills the player, if he or she is trapped between the boulder and a wall or similar). |
class |
Sleestak
A Sleestak from The Land of the Lost. |
class |
Statue
A statue. |
class |
Tetrite
A creature that divides when killed through 3 generations before finally dying. |
class |
Thermadon
A fire-breathing behemoth with very good range and tracking but short firing range. |
class |
Triffid
A Triffid. |
class |
Tumbleweed
A decorative piece that tumbles across the board in the indicated direction. |
Uses of Animated in us.asciiroth.client.agents.npc |
---|
Classes in us.asciiroth.client.agents.npc that implement Animated | |
---|---|
class |
Archer
An archer. |
class |
Commoner
Commoner. |
class |
MallocArcher
|
class |
MallocCommoner
MallocCommoner. |
class |
MallocNoble
A noble. |
class |
MallocRifleman
Shoots bullets. |
class |
MallocWizard
Wizards are talking NPCs who are also good in combat, firing paralyzing bullets as well as fireballs. |
class |
Noble
A noble. |
class |
NPC
See package description. |
class |
Rifleman
A rifleman shoots bullets when hostile. |
class |
Wizard
Wizards are great in combat, shooting fireballs and paralyzing bullets. |
Uses of Animated in us.asciiroth.client.core |
---|
Classes in us.asciiroth.client.core that implement Animated | |
---|---|
class |
Player
This represents both the player, and the state of the game for the player. |
Constructors in us.asciiroth.client.core with parameters of type Animated | |
---|---|
AnimationProxy(int x,
int y,
Animated piece)
Constructor. |
Uses of Animated in us.asciiroth.client.effects |
---|
Classes in us.asciiroth.client.effects that implement Animated | |
---|---|
class |
EnergyCloud
An energy field that will weaken the player. |
class |
Fade
Character fading. |
class |
Fire
Fire that usually comes as a side-effect of an exploding fireball. |
class |
Hit
Shows when an agent has been hit. |
class |
InFlightItem
|
class |
Open
Something being smashed apart. |
class |
PoisonCloud
A cloud of poison, if the player is within it, it's very, very likely he or she will become poisoned. |
class |
ResistancesCloud
An energy field that will weaken the player. |
class |
Smash
Something being smashed apart. |
Uses of Animated in us.asciiroth.client.items |
---|
Classes in us.asciiroth.client.items that implement Animated | |
---|---|
class |
Bomb
An item that can be left on the ground that all agents will obligingly walk right into, causing an explosion that will wipe many of them out. |
class |
Chalice
An artifact from the Atari 2600 game "Adventure". |
class |
HelmOfTheAsciiroth
An artifact (to me, this means there should only ever be one of these in any given scenario). |
class |
TerminusEst
An artifact and a very capable sword. |
Uses of Animated in us.asciiroth.client.terrain |
---|
Classes in us.asciiroth.client.terrain that implement Animated | |
---|---|
class |
BubblingLava
A decorative terrain to spice up lava, that hopefully makes it look like the lava is "spouting". |
class |
EuclideanEngine
When activated, fires a color event. |
class |
EuclideanTransporter
This is a special transporter that has complicated activation requirements (exactly for Euclidean Engines need to be activated on the board before this transporter will switch from the off to the on state, and allow the player to transport). |
class |
FishPool
Uncrossable water that can yield a fish, and that evolves the terrain to move this capability around any nearby water. |
class |
ForceField
A force field will not allow the player to pass through it while keeping any items in his or her inventory. |
class |
Fountain
A decorative piece that looks like a fountain spouting water. |
class |
Pylon
A pylon is a teleporter that must be activated with a crystal of the same color. |
class |
Shooter
A terrain type that shoots some form of ammunition (actually, it'll shoot anything... |
class |
Teleporter
When the player enters this terrain, he or she is teleported to the indicated map and position. |
class |
Turnstile
Creates a one-way passage to either the west or the east. |
class |
Waterfall
A waterfall. |
Uses of Animated in us.asciiroth.client.terrain.decorators |
---|
Classes in us.asciiroth.client.terrain.decorators that implement Animated | |
---|---|
class |
Timer
A decorator that fires a color event periodically (you can specify how fast in frames). |
|
0.7 | ||||||||
PREV NEXT | FRAMES NO FRAMES |
© 2009 Alx Dark